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Witch Doctor

Level 19
Joined
Oct 12, 2007
Messages
1,821
Witch Doctor

Witch Doctors are mysterious casters of the Bloodbane Clan. They use old troll magic to cast powerful spells based on their mojo, voodoo and various mixtures. Witch Doctors use good and bad Mojo to cast various spells. They’re able to make a voodoo puppet out of someone and torture or heal it throughout the puppet. Witch Doctors are fragile and sinister magicians able to heal their allies or bring death upon their enemies.

witchdoctors.jpg

Credits: Ironmaiden for the model.

Special System:
Witch Doctors use Mojo to cast various spells. Those spells can be with good or bad Mojo meaning it would heal or damage an enemy. Mojo automatically regenerates over time and can get to a maximum point of 100 Mojo.

A Witch Doctor as a damage dealer:
Witch Doctors are patient damage dealers. Most of their damage abilities kill the target after a certain amount of time. Because of the various damage over time effects in combination with heals Witch Doctors can be great for any pvp situation. They’re perfect hybrids against any enemy they face.

A Witch Doctor as a healer:
Witch Doctors are great healers in combination with their cauldron. Witch Doctors can summon a cauldron to empower their heals to units near the cauldron. They can use various ingredients to mix up great healing salves and keep their allies alive. Witch Doctors have to heal allies over time and are bad at quickly healing allies up because they have no autocast healing spell.

Abilities:

Shadowstrike
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Cooldown: 5.00 seconds
Cast: instant (autocast)
Range: 700 Range
Cost: 30 Energy
Description: Deals Int*1.5 shadow damage to the target, and another Int*0.9 shadow damage after 2 seconds.
Doctor's Cauldron
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Cooldown: 12.00 second
Cast: Instant
Range: 100 Range
Cost: 30 Energy
Description: Summons a cauldron at the feet of the caster. The cauldron will deal Int*0.3 damage per second to nearby enemies and heal for Int*0.3 hit points per second to nearby allies. The cauldron will last for 9 seconds or until destroyed. Cauldrons can take up to 5 hits before getting destroyed but every time a cauldron gets attacked it will instantly call out an extra pulse.
Voodoo Puppet
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Cooldown: 45.00 seconds
Cast: Instant
Range: 500 Range
Cost: 45 Energy
Description: Summons a Voodoo Puppet linked to a target. The Voodoo Puppet will last for 6 seconds and any damage or healing taken by the puppet will be transferred to the target. The Voodoo Puppet has no armor and receives 40% more healing.
Mind Control
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Cooldown: 90.00 seconds
Cast: 8.00 channel
Range: 500 Range
Cost: 50 Energy and 35 Voodoo Powder
Description: Allows the Witch Doctor to control the voodoo target's mind for 8 seconds but slows the target's movement speed by 50%.
The abilities above are just a part of the hero's abilities and might change as well.
 
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