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Hero Contest #7 - Classic

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Kyrbi0

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Do we really need another judge? I will write some on my sign if so.
"Need" is a strong word. However, with 75% of the score riding on their Judging, it helps 'even things out'... Basically, I really feel that the more Judges, the better (to a point); just helps keep things balanced & gives us some good alternative viewpoints. 2 minimum, 3-5 would be great.
 
Off Topic (or not): I went over 12 concepts, made 6 maps. I honestly think that some of my previous concepts were better than the Dark Sorcerer...

1. Orc Machinist (Space Orc)
Q - Jet Flame (Line Damage per sec)
W - Shock Device (Initial Damage, AoE slow)
E - Combustion (Third attack MS boost)
R - Armageddon (Cleave + AS Boost)

2. Elven Ranger (Syl)
Q - Fettershot (FirstCollision Snare)
W - Slide (Dash)
E - Penetration (Second Attack)
R - Trueshot (FirstCollision Damage)

3. Troll Masterhunter (Trapper)
Q - Ensnare (Line Ensnare + Damage)
W - On the Hunt (Speed Boost + Dual Throw)
E - Sweeping Axe (Boomerang Line Damage)
R - Raging Axes (Increasing Damage)

4. Necromaster (Kel Necro)
Q - Implode (AoE Damage)
W - Deathcall (Raise Dead Missile)
E - Decaying Aura (Execute Aura)
R - Dark Ascent (AoE Execute)

5. Gryphon Master
Q - Hammerfall (AoE Damage/Slow)
W - Cohesive Strike (AoE Damage/Pull)
E - Shock Blast (Third Attack Splash, Main MS Slow)
R - Skydive (AoE Drag, AS/Shield)

6. Mystic Wyvern (Riderless)
Q - Mystic Strike (AoE Damage, Armor Reduction) / (Magic Resist Reduction)
W - Skydive (Damage, Dash, Knockup) / (Longer Duration)
E - Withering Aura (DPS Aura) / (HPS Aura)
R - Spirit Form (Bonus MS/Resistances, Resets CDs and Upgrades Skills)

7. High Watcher
Q - Sentinel (AoE DPS/Reveal)
W - Moonshard (Cone Edge Slow + Damage)
E - Bouncing Glaives (Attacks bounce back, catch for AS)
R - ?

8. High Watcher v2
Q - Arcane Prison (FirstCollision Root/Damage)
W - Bouncing Blades (Ricochet + Line Damage every third)
E - Vigilance (Dash + AS)
R - Death Sentence (Distance-based Line Damage Execute + Knockup)

9. Admiral
Q - Sword Strike (Area Damage + Slow)
W - ?
E - Tidal Blade (15% chance on attack to knock airborne + bonus damage)
R - Waternado (Area DoT + Spin center on hero)

10. Bladesmistress (Watcher)
Q - Quantum Shackle (Targeted Root)
W - Wading Barrage (Dash + AS Boost)
E - Arcane Essence (Casts boost next attack)
R - Laceration (Line DoT + Knockup)

11. Necromaster v2
Q - Implode (AoE Damage + Raise Zombies from Corpses)
W - Deathcall (Two skulls in a cone line damage + raise corpses)
E - Soulshadow (Every 5 seconds, Attack Slows + Armor Reduction)
R - Shadow Ascent (Delayed Area KnockUp + Damage)

12. Dark Sorcerer (Kel Necro)
Q - Hand of Corruption (Area Parasite, Zombies)
W - Darkstorm (3 skulls area damage)
E - Malediction Aura (Magic Resist Reduction)
R - Tornado of Souls (Area DoT + Spin)
 

Kyrbi0

Arena Moderator
Level 45
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Messages
9,492
I'd judge if it didn't disqualify my entry :p

I'm good and mean, amirite?

It might be interesting some day to try a contest where contestants act as judges for the other participants.
Oh most assuredly. The meanest. :p

Yeah, that would be an interesting Contest...

Off Topic (or not): I went over 12 concepts, made 6 maps. I honestly think that some of my previous concepts were better than the Dark Sorcerer...

1. Orc Machinist (Space Orc)
Q - Jet Flame (Line Damage per sec)
W - Shock Device (Initial Damage, AoE slow)
E - Combustion (Third attack MS boost)
R - Armageddon (Cleave + AS Boost)

2. Elven Ranger (Syl)
Q - Fettershot (FirstCollision Snare)
W - Slide (Dash)
E - Penetration (Second Attack)
R - Trueshot (FirstCollision Damage)

3. Troll Masterhunter (Trapper)
Q - Ensnare (Line Ensnare + Damage)
W - On the Hunt (Speed Boost + Dual Throw)
E - Sweeping Axe (Boomerang Line Damage)
R - Raging Axes (Increasing Damage)

4. Necromaster (Kel Necro)
Q - Implode (AoE Damage)
W - Deathcall (Raise Dead Missile)
E - Decaying Aura (Execute Aura)
R - Dark Ascent (AoE Execute)

5. Gryphon Master
Q - Hammerfall (AoE Damage/Slow)
W - Cohesive Strike (AoE Damage/Pull)
E - Shock Blast (Third Attack Splash, Main MS Slow)
R - Skydive (AoE Drag, AS/Shield)

6. Mystic Wyvern (Riderless)
Q - Mystic Strike (AoE Damage, Armor Reduction) / (Magic Resist Reduction)
W - Skydive (Damage, Dash, Knockup) / (Longer Duration)
E - Withering Aura (DPS Aura) / (HPS Aura)
R - Spirit Form (Bonus MS/Resistances, Resets CDs and Upgrades Skills)

7. High Watcher
Q - Sentinel (AoE DPS/Reveal)
W - Moonshard (Cone Edge Slow + Damage)
E - Bouncing Glaives (Attacks bounce back, catch for AS)
R - ?

8. High Watcher v2
Q - Arcane Prison (FirstCollision Root/Damage)
W - Bouncing Blades (Ricochet + Line Damage every third)
E - Vigilance (Dash + AS)
R - Death Sentence (Distance-based Line Damage Execute + Knockup)

9. Admiral
Q - Sword Strike (Area Damage + Slow)
W - ?
E - Tidal Blade (15% chance on attack to knock airborne + bonus damage)
R - Waternado (Area DoT + Spin center on hero)

10. Bladesmistress (Watcher)
Q - Quantum Shackle (Targeted Root)
W - Wading Barrage (Dash + AS Boost)
E - Arcane Essence (Casts boost next attack)
R - Laceration (Line DoT + Knockup)

11. Necromaster v2
Q - Implode (AoE Damage + Raise Zombies from Corpses)
W - Deathcall (Two skulls in a cone line damage + raise corpses)
E - Soulshadow (Every 5 seconds, Attack Slows + Armor Reduction)
R - Shadow Ascent (Delayed Area KnockUp + Damage)

12. Dark Sorcerer (Kel Necro)
Q - Hand of Corruption (Area Parasite, Zombies)
W - Darkstorm (3 skulls area damage)
E - Malediction Aura (Magic Resist Reduction)
R - Tornado of Souls (Area DoT + Spin)
I really like(d) the sound of the Ranger, the Troll, the NE Watcher, the Blademistress, and especially the Gryphon dude. You should consider fleshing those out in some other project.
 
Bah. The minor-est of problems. : )

(Yeah, art is important to me too... But still, the ideas are really what it's all about, and that's a creative idea)

You were very limited with in-game icons, custom heroes that were using unit models mostly did not have any co-operational racial ability icons. You had to use the most "close-by" icon for your spell/skill. :/
 

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,492
You were very limited with in-game icons, custom heroes that were using unit models mostly did not have any co-operational racial ability icons. You had to use the most "close-by" icon for your spell/skill. :/
I disagree. When I go through sites like this, I can't help but be in awe of the massive variety of Icons presented by Blizzard. Except for a few exceptions (I found out "mushrooms" is one of them :<...), there's almost literally an Icon for everything.

Now, if the entrant is trying to go with "only icons that aren't used in-game" (since technically, nearly no Icons overlap in the regular game), it does get a bit more challenging... But still very doable, I believe. I attempted to do so in my entry, and I feel it went pretty well.

~

It's all a part of the challenge. "A tight (as in "certain constraints") design-space results in tight (as in "cool" :p) design", is what I believe.
 
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