Bob27
04-11-2006, 11:41 AM
Introduction
Multiboards can be used for many things. They are used mostly to display information about the game, like for example how many kills each player has made. The difference between multiboards and leaderboards is that multiboards can have as many columns as you want and it works exactely like an Excel document.
Columns and Rows
In a multiboard there are Columns and Rows, obviously Rows going across (x) and Columns going up (y).
Multiboard Tutorial
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 4 columns and 2 rows, titled Kills
As in the trigger above when creating the multiboard is asks you for how many rows and columns you want.
Note: Multiboards can not be displayed or created using the event
Map initialization
so you should instead use
Time - Elapsed game time is 0.00 seconds
I have attached a picture that will show you all the columns are rows for the example multiboard I am using for this tutorial. R stands for Row and C stands for Column.
http://img81.imageshack.us/img81/2346/chart7yj.gif
So using that picture we could figure out that C1 and R1 will be the box in the very top left corner. C4 and R2 would be the very bottom right box in the multiboard.
Colouring, Spacing, Filling In Your Spaces And Choosing If you Want to Have Icons And Text
Using the above chart we could use this trigger.
Multiboard Tutorial
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Set the icon for TutorialBoard item in column 2, row 2 to ReplaceableTextures\CommandButtons\BTNPillage.blp
to create an Icon in the 2nd column and the 2nd Row, which in our Demo Map is the 2 box at the very bottom of the multiboard.
Multiboard Tutorial
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Set the text for TutorialBoard item in column 1, row 1 to Text
The above trigger will make the word text appear in the space in the first column and first row.
Multiboard Tutorial
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Set the width for (Last created multiboard) item in column 1, row 1 to 3.00% of the total screen width
When you apply text to a space it might not be large enough, and will not show all of the text. Using this trigger that I showed you just above we can increase the width of a space, so it can fit in it and can be read propely.
Multiboard Tutorial
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Set the color for TutorialBoard item in column 1, row 1 to (100.00%, 80.00%, 20.00%) with 0.00% transparency
This above trigger can change the colour of the text, in a certain space. 100.00% for every colour field would give you a white colour, while a 0.00% for every colour field would give you black.
Showing the Multiboard
Multiboard - Show TutorialBoard
This action shows the multiboard.
Using the Multiboard
Now that we know how to set up a multiboard we can make it. This will show you how to make the multiboard show how many kills each player and players hero has.
Create
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 4 columns and 2 rows, titled Kills
Set TutorialBoard = (Last created multiboard)
Multiboard - Change the color of the title for TutorialBoard to (100.00%, 80.00%, 20.00%) with 0.00% transparency
Multiboard - Set the icon for TutorialBoard item in column 1, row 1 to ReplaceableTextures\CommandButtons\BTNFootman.blp
Multiboard - Set the icon for TutorialBoard item in column 1, row 2 to ReplaceableTextures\CommandButtons\BTNGrunt.blp
Multiboard - Set the icon for TutorialBoard item in column 2, row 1 to ReplaceableTextures\CommandButtons\BTNPillage.blp
Multiboard - Set the icon for TutorialBoard item in column 2, row 2 to ReplaceableTextures\CommandButtons\BTNPillage.blp
Multiboard - Set the width for TutorialBoard item in column 1, row 1 to 6.00% of the total screen width
Multiboard - Set the width for TutorialBoard item in column 1, row 2 to 6.00% of the total screen width
Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to Humans
Multiboard - Set the text for (Last created multiboard) item in column 1, row 2 to Orcs
Multiboard - Set the color for TutorialBoard item in column 1, row 1 to (30.00%, 30.00%, 20.00%) with 0.00% transparency
Multiboard - Set the color for TutorialBoard item in column 1, row 2 to (100.00%, 30.00%, 30.00%) with 0.00% transparency
Multiboard - Set the text for TutorialBoard item in column 2, row 1 to (String(HumanKills))
Multiboard - Set the text for TutorialBoard item in column 2, row 2 to (String(OrcKills))
Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Human Hero
Multiboard - Set the text for (Last created multiboard) item in column 3, row 2 to Orc Hero
Multiboard - Set the color for TutorialBoard item in column 3, row 1 to (30.00%, 100.00%, 30.00%) with 0.00% transparency
Multiboard - Set the color for TutorialBoard item in column 3, row 2 to (100.00%, 100.00%, 30.00%) with 0.00% transparency
Multiboard - Set the width for TutorialBoard item in column 3, row 1 to 8.00% of the total screen width
Multiboard - Set the width for TutorialBoard item in column 3, row 2 to 8.00% of the total screen width
Multiboard - Set the icon for TutorialBoard item in column 3, row 1 to ReplaceableTextures\CommandButtons\BTNArthas.blp
Multiboard - Set the icon for TutorialBoard item in column 3, row 2 to ReplaceableTextures\CommandButtons\BTNThrall.blp
Multiboard - Set the icon for TutorialBoard item in column 4, row 1 to ReplaceableTextures\CommandButtons\BTNPillage.blp
Multiboard - Set the icon for TutorialBoard item in column 4, row 2 to ReplaceableTextures\CommandButtons\BTNPillage.blp
Multiboard - Set the text for (Last created multiboard) item in column 4, row 1 to (String(Human_Hero_Kills))
Multiboard - Set the text for (Last created multiboard) item in column 4, row 2 to (String(Orc_Hero_Kills))
Multiboard - Show TutorialBoard
That trigger has set up our multiboard, and we have set each "kills" space to a variable.
Kills
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Set OrcKills = (OrcKills + 1.00)
Multiboard - Set the text for TutorialBoard item in column 2, row 2 to (String(OrcKills))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Set HumanKills = (HumanKills + 1.00)
Multiboard - Set the text for TutorialBoard item in column 2, row 1 to (String(HumanKills))
Else - Actions
Do nothing
This trigger is used to add kills to the Player Kills catergory.
Hero Kills
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Killing unit) Equal to Human_Hero
Then - Actions
Set Human_Hero_Kills = (Human_Hero_Kills + 1.00)
Multiboard - Set the text for TutorialBoard item in column 4, row 1 to (String(Human_Hero_Kills))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Killing unit) Equal to Orc_Hero
Then - Actions
Set Orc_Hero_Kills = (Orc_Hero_Kills + 1.00)
Multiboard - Set the text for TutorialBoard item in column 4, row 2 to (String(Orc_Hero_Kills))
Else - Actions
Do nothing
This trigger is almost exactly the same, but it now saves the hero kills, not any units kills.
Conclusion
If you have any questions you can email me at bob27dav@optusnet.com.au. I have included a demo map so you can look at any of the triggers I used in this tutorial. The Demo can be downloaded Here (http://www.s.hiveworkshop.com/bob27/we/demo/Multiboard.w3x).
Multiboards can be used for many things. They are used mostly to display information about the game, like for example how many kills each player has made. The difference between multiboards and leaderboards is that multiboards can have as many columns as you want and it works exactely like an Excel document.
Columns and Rows
In a multiboard there are Columns and Rows, obviously Rows going across (x) and Columns going up (y).
Multiboard Tutorial
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 4 columns and 2 rows, titled Kills
As in the trigger above when creating the multiboard is asks you for how many rows and columns you want.
Note: Multiboards can not be displayed or created using the event
Map initialization
so you should instead use
Time - Elapsed game time is 0.00 seconds
I have attached a picture that will show you all the columns are rows for the example multiboard I am using for this tutorial. R stands for Row and C stands for Column.
http://img81.imageshack.us/img81/2346/chart7yj.gif
So using that picture we could figure out that C1 and R1 will be the box in the very top left corner. C4 and R2 would be the very bottom right box in the multiboard.
Colouring, Spacing, Filling In Your Spaces And Choosing If you Want to Have Icons And Text
Using the above chart we could use this trigger.
Multiboard Tutorial
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Set the icon for TutorialBoard item in column 2, row 2 to ReplaceableTextures\CommandButtons\BTNPillage.blp
to create an Icon in the 2nd column and the 2nd Row, which in our Demo Map is the 2 box at the very bottom of the multiboard.
Multiboard Tutorial
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Set the text for TutorialBoard item in column 1, row 1 to Text
The above trigger will make the word text appear in the space in the first column and first row.
Multiboard Tutorial
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Set the width for (Last created multiboard) item in column 1, row 1 to 3.00% of the total screen width
When you apply text to a space it might not be large enough, and will not show all of the text. Using this trigger that I showed you just above we can increase the width of a space, so it can fit in it and can be read propely.
Multiboard Tutorial
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Set the color for TutorialBoard item in column 1, row 1 to (100.00%, 80.00%, 20.00%) with 0.00% transparency
This above trigger can change the colour of the text, in a certain space. 100.00% for every colour field would give you a white colour, while a 0.00% for every colour field would give you black.
Showing the Multiboard
Multiboard - Show TutorialBoard
This action shows the multiboard.
Using the Multiboard
Now that we know how to set up a multiboard we can make it. This will show you how to make the multiboard show how many kills each player and players hero has.
Create
Events
Time - Elapsed game time is 0.00 seconds
Conditions
Actions
Multiboard - Create a multiboard with 4 columns and 2 rows, titled Kills
Set TutorialBoard = (Last created multiboard)
Multiboard - Change the color of the title for TutorialBoard to (100.00%, 80.00%, 20.00%) with 0.00% transparency
Multiboard - Set the icon for TutorialBoard item in column 1, row 1 to ReplaceableTextures\CommandButtons\BTNFootman.blp
Multiboard - Set the icon for TutorialBoard item in column 1, row 2 to ReplaceableTextures\CommandButtons\BTNGrunt.blp
Multiboard - Set the icon for TutorialBoard item in column 2, row 1 to ReplaceableTextures\CommandButtons\BTNPillage.blp
Multiboard - Set the icon for TutorialBoard item in column 2, row 2 to ReplaceableTextures\CommandButtons\BTNPillage.blp
Multiboard - Set the width for TutorialBoard item in column 1, row 1 to 6.00% of the total screen width
Multiboard - Set the width for TutorialBoard item in column 1, row 2 to 6.00% of the total screen width
Multiboard - Set the text for (Last created multiboard) item in column 1, row 1 to Humans
Multiboard - Set the text for (Last created multiboard) item in column 1, row 2 to Orcs
Multiboard - Set the color for TutorialBoard item in column 1, row 1 to (30.00%, 30.00%, 20.00%) with 0.00% transparency
Multiboard - Set the color for TutorialBoard item in column 1, row 2 to (100.00%, 30.00%, 30.00%) with 0.00% transparency
Multiboard - Set the text for TutorialBoard item in column 2, row 1 to (String(HumanKills))
Multiboard - Set the text for TutorialBoard item in column 2, row 2 to (String(OrcKills))
Multiboard - Set the text for (Last created multiboard) item in column 3, row 1 to Human Hero
Multiboard - Set the text for (Last created multiboard) item in column 3, row 2 to Orc Hero
Multiboard - Set the color for TutorialBoard item in column 3, row 1 to (30.00%, 100.00%, 30.00%) with 0.00% transparency
Multiboard - Set the color for TutorialBoard item in column 3, row 2 to (100.00%, 100.00%, 30.00%) with 0.00% transparency
Multiboard - Set the width for TutorialBoard item in column 3, row 1 to 8.00% of the total screen width
Multiboard - Set the width for TutorialBoard item in column 3, row 2 to 8.00% of the total screen width
Multiboard - Set the icon for TutorialBoard item in column 3, row 1 to ReplaceableTextures\CommandButtons\BTNArthas.blp
Multiboard - Set the icon for TutorialBoard item in column 3, row 2 to ReplaceableTextures\CommandButtons\BTNThrall.blp
Multiboard - Set the icon for TutorialBoard item in column 4, row 1 to ReplaceableTextures\CommandButtons\BTNPillage.blp
Multiboard - Set the icon for TutorialBoard item in column 4, row 2 to ReplaceableTextures\CommandButtons\BTNPillage.blp
Multiboard - Set the text for (Last created multiboard) item in column 4, row 1 to (String(Human_Hero_Kills))
Multiboard - Set the text for (Last created multiboard) item in column 4, row 2 to (String(Orc_Hero_Kills))
Multiboard - Show TutorialBoard
That trigger has set up our multiboard, and we have set each "kills" space to a variable.
Kills
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 1 (Red)
Then - Actions
Set OrcKills = (OrcKills + 1.00)
Multiboard - Set the text for TutorialBoard item in column 2, row 2 to (String(OrcKills))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Owner of (Triggering unit)) Equal to Player 2 (Blue)
Then - Actions
Set HumanKills = (HumanKills + 1.00)
Multiboard - Set the text for TutorialBoard item in column 2, row 1 to (String(HumanKills))
Else - Actions
Do nothing
This trigger is used to add kills to the Player Kills catergory.
Hero Kills
Events
Unit - A unit Dies
Conditions
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Killing unit) Equal to Human_Hero
Then - Actions
Set Human_Hero_Kills = (Human_Hero_Kills + 1.00)
Multiboard - Set the text for TutorialBoard item in column 4, row 1 to (String(Human_Hero_Kills))
Else - Actions
Do nothing
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Killing unit) Equal to Orc_Hero
Then - Actions
Set Orc_Hero_Kills = (Orc_Hero_Kills + 1.00)
Multiboard - Set the text for TutorialBoard item in column 4, row 2 to (String(Orc_Hero_Kills))
Else - Actions
Do nothing
This trigger is almost exactly the same, but it now saves the hero kills, not any units kills.
Conclusion
If you have any questions you can email me at bob27dav@optusnet.com.au. I have included a demo map so you can look at any of the triggers I used in this tutorial. The Demo can be downloaded Here (http://www.s.hiveworkshop.com/bob27/we/demo/Multiboard.w3x).