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View Full Version : How to make units inside of a tower...etc...?


Allain55X
07-22-2012, 11:47 AM
Hey hivers. Ive seen in many games that units are standing in some doodads/destructible for example archer in a tower! How do I make units inside a doodad or destructible?

defskull
07-22-2012, 12:13 PM
Maybe it is based on Orc Burrow ability ?

Allain55X
07-22-2012, 12:21 PM
Maybe it is based on Orc Burrow ability ?

Maybe.... still I need to confirm it cuz Im gonna do it on my project map but thakns for the help!

defskull
07-22-2012, 12:36 PM
Try this.

Allain55X
07-22-2012, 12:54 PM
Try this.

Well, burrow is a basic knowledge! Well, here's a picture. Look at the big tower, there's an archer in it!

Chaosy
07-22-2012, 01:14 PM
The tower may be a custom model with the archer on it, if not I don't know

Marshmalo
07-24-2012, 11:58 AM
Actualy pretty easy to do, that Archer most likely is just a flying unit that has been placed on top of the tower with its height increased to carefully match that of the tower.

If you wanted the archer to move you could just create a costum Pathing texture than blocks flying units around the walls of the tower to allow archer to move but still stay within the confines of the tower.

Allain55X
07-24-2012, 12:12 PM
Actualy pretty easy to do, that Archer most likely is just a flying unit that has been placed on top of the tower with its height increased to carefully match that of the tower.

If you wanted the archer to move you could just create a costum Pathing texture than blocks flying units around the walls of the tower to allow archer to move but still stay within the confines of the tower.

That's what Im thinking too... but Im stilll accepting other solution but yours is very helpful! +REP for the help!

Allain55X
08-12-2012, 07:34 AM
Actualy pretty easy to do, that Archer most likely is just a flying unit that has been placed on top of the tower with its height increased to carefully match that of the tower.

If you wanted the archer to move you could just create a costum Pathing texture than blocks flying units around the walls of the tower to allow archer to move but still stay within the confines of the tower.

How do I create this Custom pathing texture? WHat Pathing Texture... dont know much about that.

FRENGERS
08-12-2012, 08:05 AM
You helping me but you dunno??
HERE (http://www.hiveworkshop.com/forums/spells-569/region-elevation-system-v1-00-beta1-162559/?prev=search%3DLevitate%26d%3Dlist%26r%3D20)!!

Allain55X
08-12-2012, 08:12 AM
You helping me but you dunno??
HERE (http://www.hiveworkshop.com/forums/spells-569/region-elevation-system-v1-00-beta1-162559/?prev=search%3DLevitate%26d%3Dlist%26r%3D20)!!

No. I just taught you how to make units in the tower... Im askin is how to create pathing texture..

Allain55X
08-12-2012, 08:18 AM
Ok...OK....Ok IM wrong in my question... i mean is How do I make the unit permanent in the top of the tower. When the unit will attack... she will not move and chase enemies.... the unit will just stay in the tower. How do I do that?

FRENGERS
08-12-2012, 08:19 AM
Okay ;) ;)

TheGrandMagnus
08-12-2012, 09:41 AM
Set the movement type of the unit to none and movement speed to 0 (just to be sure).

Allain55X
08-12-2012, 09:58 AM
Set the movement type of the unit to none and movement speed to 0 (just to be sure).

No, when you set movespeed to 0 while it is in flying height trigger. The trigger will cancel so Its not correct but for the movement type will try.

Drunken_Jackal
08-12-2012, 10:17 AM
Just place Pathing Blockers for Flying units at the towers edges.

Marshmalo
08-12-2012, 11:31 AM
Drunken Jackals idea will work fine but you mentioned earlier how to create costom pathing textures, heres a helpful tut:

http://world-editor-tutorials.thehelper.net/pathmaps.php