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View Full Version : Properly making/importing a model into WC3 (help needed)


Kingz
06-18-2012, 09:18 AM
Heya, im having problems with importing a really simple model.
It's a simple 4 point shape with texture applied on it.

For whatever reason, importing it in WC3 isn't working properly (failed to load model??) but it loads fine in Magos.

The odd thing is... i based it off another model i had at hand, just rescaled it and changed texture/material and it stopped working.

I am attaching the mentioned model and texture used below.


I have very low experience with WC3 modelling and any help would be really helpful. Thanks in advance.

JesusHipster
06-18-2012, 04:53 PM
http://www.hiveworkshop.com/forums/pastebin.php?id=56q5hj
Replaceable ID zero texture was the problem i guess..

Try it now.

Kingz
06-18-2012, 05:27 PM
Hmmh but in magos Replaceable ID = 0 meant it should use the supplied texture... or so the program said.

Can you clarify this to me?

Gonna test your edit of the model and try to learn from it.

Edit:

The edit works perfectly, thanks.

JesusHipster
06-18-2012, 09:13 PM
Supplied for what needs? Zero means that replaceable id type is not chosen.

eubz
06-18-2012, 09:17 PM
I don't know that .tga files used as textures works in War3.
EDIT
Replaceablel Id 0 is a pre-placed replaceable id and needs to be edited, yet. You still need to put something like a number (i.e., replaceable id 1, replaceable id 2, or replaceable id 32).

Uncle Fester
06-19-2012, 04:20 PM
I don't know that .tga files used as textures works in War3.
EDIT
Replaceablel Id 0 is a pre-placed replaceable id and needs to be edited, yet. You still need to put something like a number (i.e., replaceable id 1, replaceable id 2, or replaceable id 32).yeah, my guess would also be Replaceable ID 0-issues. This is a common pit-fal. :vw_sad:

EDIT: @ Kingz: Replaceable ID 1 is for teamcolor, Replaceable ID 2 is for team glow (the hero-glow for instance) and Replaceable ID 32 is for cliffs i think.