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View Full Version : Dialog show/hide or create/destroy


Klasus
05-17-2012, 04:33 PM
In my map, I use a lot of dialogs. I wonder, should I hide and show the dialogs or create and destroy them? which way consumes the least memory?

also, should I do the same with dialog items?

Dr Super Good
05-18-2012, 02:52 AM
Memory used by dialogs is of little concern as it should have limited impact on performance.

You only need to destroy dialogs if you reach some internal limit for dialogs (I do not know of one yet) or the dialog will only be shown once (such as a vote at map start).

Do be aware that hidden dialog elements can still trigger events (you will need to check if the press is valid).

Klasus
05-18-2012, 10:33 PM
I found out that the "display dialog button" limit is 50, is there any limit for dialogs and dialog item buttons?

Dr Super Good
05-19-2012, 01:02 PM
You will need to test for such a limit as I do not know one off-hand.

Klasus
05-19-2012, 01:47 PM
Ok, my apologies, thank you anyway :)