View Full Version : Range Indicator - Leveled Spell
Muhahahahaaa
12-08-2011, 07:10 PM
hi
does anyone know how to create 3 different range indicators for 3 levels of the same target ability?
my problem is that i cannot validate the skill level inside the actor events (or did i just not find it?). validating the player with a requirement validator doesnt work for any reason i dont know.
thx in advance
Dr Super Good
12-08-2011, 11:29 PM
I am sure there must be a way via the actor events themselves to eithor test the level of an ability or to incriment the level field that is used to look up the range the ability has at a certain level.
I hope blizzard gives us an example of this in use with their Blizzard DotA.
Dr Super Good
12-09-2011, 04:23 PM
I am sure there must be, just it is not implicit. I hope Blizzard will enlighten us soon with Blizzard DotA.
Muhahahahaaa
12-10-2011, 12:02 PM
i am adding a buff each time the ability is learnt because buffs are easy to validate inside actors. btw range indicators do not work for abilities with level. setting it to index >0 always results in a very small range (guess unit range).
so i am using dummy weapons and it works fine, i guess dummy skills should do too.
is there a limit for buffs(and stacks for buffs) on a unit?
Dr Super Good
12-10-2011, 02:34 PM
I heard there is for data editor added behaviours but there is no limit for behaviours added during gameplay.
Muhahahahaaa
12-10-2011, 03:13 PM
that are good news! everything runs with buffs in sc2. thx alot
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