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alfalfa
11-26-2011, 06:22 PM
ok i removed the old post, to make new clean one of my current problem

this time its really big problem, im stuck cant get through!

i made a model on blender with animation and a material with a texture attached to it
i made little markers on the time line to indicate where the animations start, the exporter is useing them to label the animations
this is the exporter: http://groups.google.com/group/junaio-developer/browse_thread/thread/f4d51a48fe55dbcc?fwc=1&pli=1
i used it the way described in the last post (copieing script to blender text editor , running it there one time, then its visible under export)
here is the .blend model: http://www.file-upload.net/download-3913042/GoldBarrens.blend.html
then i import the md2 into war3 model editor, i remove the .tga texture from blender there and add a converted .blp one, i relink the texture to its material
ok i safe it as .mdx , import it to wc3 and jajjjj doesnt work -_- (green box instead of model)

plz plz help help pzl plz plz plz plz

eubz
11-28-2011, 04:43 AM
Just an opinion because I also exported and imported obj file and it seems not to work fine in-game or n WE. What you will just do is to import this in 3ds max or gmax texture it there then import it in mdl format. Convert it to mdx then I guess It'll work properly.