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ZeroNoWing
07-23-2011, 01:25 PM
emmm... I was just wandering about and I met a question about converting unit to hero in object editor.
The most part of people say that they can't make Hero out of Unit in object editor, but I know how to do this...

You will need object editor hack, which is in JNGP.
First copy any unit and paste it. You will create non-standart unit.
When you will try to paste unit there must be a message "Enter a desired object ID"
So, you may give it ANY ID length in 4 letters\characters, BUT The first character MUST be Upper Case Letter.
It's Done. :ogre_hurrhurr:

P.S. Sorry for my bad English, I'm from Russia :ogre_hurrhurr:

mckill2009
07-23-2011, 01:41 PM
it's called rawID of a unit/spell/buff/doodads you can view it even in normal WE by pressing CTRL+D but you can only modify it using JNGP, but I dont think it's possible to convert a standard unit to hero by just replacing 'h000' to 'H000'...

ap0calypse
07-23-2011, 01:53 PM
it's called rawID of a unit/spell/buff/doodads you can view it even in normal WE by pressing CTRL+D but you can only modify it using JNGP, but I dont think it's possible to convert a standard unit to hero by just replacing 'h000' to 'H000'...
It is. This is how Warcraft recognizes heroes from regular units.

I've used that little trick a few times before (laziness...). Well, mostly for test-maps and such though.
I thought it was pretty well-known among JNGP-users :P

ZeroNoWing
07-23-2011, 04:55 PM
yes I know that this is rawID. I use vJass and know about rawID and rawcode

defskull
07-24-2011, 03:11 AM
But don't you ever morph a normal unit with a hero unit (in-game) because it will totally bug the unit.