View Full Version : [SC2] - The very first Terraining contest -- Theme discussion -
M0rbid
07-14-2011, 04:26 PM
http://www.livestream.com/filestore/logos/f35eaa3b-197a-0cd1-703a-38d64cf89a64-banner.jpg
Introduction
Starcraft 2 terraining is at its beginning and not yet established at all. There are not too many ressources yet, but I guess it can be compensated.
Warcraft 3 terraining had to start of aswell some day to be were it is now.
So I want to establish a base for SC2 terraining and maybe even for the SC2 section of the hive in general.
Therefor I plan on hosting the very first THW terraining contest for SC2 rather soon.
Chapter I
This thread is meant to search for some first ideas for a fitting theme to start off with. Please add some extra lines of explanation to the themes you suggest.
Possible Judges and support
Since SC2 does differ from Wc3 in some points I would prefer to have judges that do have SC2 on their own and are known as skilled terrainers (wc3 most likely. Everyone who is interested in helping making this happen and is going along with what is said above, please contact me or post in this thread.
Additional Information
I want this contest to go parallel to WC3 terraining contests, so noone has to fear about his personal favourite to be disadvantaged or something. Also I guess terraining contest have enough acitivity to do not suffer from two parallel contests at the same time. As there is some waiting time between contests anyways, it might be a good way to close this gap anyways.
Last words
I hope to find some interest for it, so POST, will you.
Statharas
07-14-2011, 04:31 PM
I might go for a judge, depends if i enter or not.
Tleno
07-14-2011, 04:35 PM
Finally! Finally! Finally!
I'm not sure if I'll have time by then, but I guess there is a possibility I might join as a judge - I got some experience with terraining, and with working with Starcraft 2 editor.
You know, about the theme... what about something simple, and applyable to all three races (Seriously, one-race contest would be a terrible idea)?
What about:
-Campaing planets: You have to recreate a terrain that would demonstrate one of the planets from SC2 campaing.
-Conflict: You have to create a terrain that would demonstrate a conflict between two opposing factions.
-Space: You have to create a terrain of the space - space station, some spaceship battle, or something like that.
Statharas
07-14-2011, 04:44 PM
Uhm, i'd go for Zerg themed planet...
Tleno
07-14-2011, 05:33 PM
No, I insist we should never make race-centered contests and that all the contests would have theme that could be applied to any race. All three races are completely different, and all are approximatelly popular, so like shall we say if we'd make contest dedicated to one of races, we would decrease the amount of people who would like to partipiciate.
fladdermasken
07-14-2011, 05:38 PM
Might I suggest going for a theme that isn't space-related per se, you know to inspire creativity?
Afterall, Warcraft III terraining is pretty much branched-out.
Statharas
07-14-2011, 05:39 PM
What about themed terrains for a race of our choice ,_,
Tleno
07-14-2011, 05:47 PM
What about themed terrains for a race of our choice ,_,
Well, if you suggest that you can pick any race and do something related to it's theme, then sure.
But I seriously disagree if you suggest one race dedicated contest.
Dromlexer
07-14-2011, 06:01 PM
Ugh. I am not going for a race themed terrain contest. =S
I wanna do space terrain. (SPAAAAACE!) Because I think it's funny and the space backgrounds make the environment beautiful. Oh! I agree with Tleno too.
Statharas
07-14-2011, 06:14 PM
MEH! Decide on one to start this ting.
M0rbid
07-14-2011, 06:23 PM
I do agree with fladdermasken, what makes wc3 terraining so great nowadays is that it has extended from standard wc3 look to more. So this needs to be an aim for SC2 contests aswell, since this grants success.
Right now there are only very few custom models for SC2, so our main question should be, what is doable out of everything. I guess something around nature would be a fairly easy but also "more than space" start.
What do you think ?
Statharas
07-14-2011, 06:55 PM
Gimme some doodad ideas and i'll work on it
Tleno
07-14-2011, 07:15 PM
What about using the theme that was used in one of WC3 contests already? Liek shall we say, battlefields/warfare. That contest had lots of submissions.
Dr Super Good
07-14-2011, 08:15 PM
Remember that the terrains must look good at maximum visual settings (at which they should be judged). I will be willing to take screenshots at ultra and at a high resolution for people who have older less able hardware.
Statharas
07-14-2011, 08:45 PM
Thank god you will have to take the screenshots ingame and not from a previewer!
Dr Super Good
07-14-2011, 08:55 PM
Yes if cameras are provided. Otherwise I will just render an overview of the entire map at a stupidly high resolution.
fladdermasken
07-14-2011, 11:38 PM
Pretty sure this contest is for terrain art, not mapping. Or perhaps I got M0rbid's intentions mixed up.
Statharas
07-14-2011, 11:41 PM
[SC2] - The very first Terraining contest -- Theme discussion -
Asomath
07-14-2011, 11:44 PM
Would I be in the wrong if I suggested my willingness to add a donation of $15 for the first place winner on top of the reputation?
~Asomath
Statharas
07-14-2011, 11:51 PM
*wait, did i put $20 there? Let me make it $15 instead*
Make it more like, 8 to the 1st, 6 to the 2nd and 3 to the 3rd :P!
Asomath
07-14-2011, 11:55 PM
Well I'd like to do it with other such Hive-Hosted SC Contests as well, and since I expect other contests would be more difficult as resources would actually have to be made, I wanted to be able to increase the monetary value based on the difficulty. 8-6-3 is fine.
~Asomath
Statharas
07-15-2011, 12:40 AM
Keep it for better contests, like modeling and such :v!
Asomath
07-15-2011, 12:42 AM
Haha, If the Hive even makes it that far XD Lets see how this goes
~Asomath
Alagremm
07-15-2011, 08:29 AM
I propose that the goal of the contest be to create a terrain that would like look a completely new tileset, in other words, make a planet the style of which differs greatly from the originals, using only ingame stuff.
Tleno
07-15-2011, 09:21 AM
So what, will we have to make a picture of a terrain just like with terraining contests, or will we have to make a playable terrain of some sort?
ashbringer753
07-15-2011, 09:31 AM
I have a proposition for a theme that will inspire warcraft 3 terrainers to join in a Starcraft II context. The objective of this theme is to render users more friendly with the Starcraft II editor while still in a Warcraft III atmosphere.
The contest will allow the contestant to choose between one of the 18 warcraft 3 areas available in the warcraft 3 editor(Ashenvale ->village fall).
The contestant shall make a duplicate which fits the atmosphere and environment of the selected area. This may be seen as vague, but will allow the contestant to develop his creativity -as every contestant will present his personal vision of an area- along with his/her knowledge of The Starcraft II editor.
I personally believe that such a theme can make an excellent transition between classic warcraft III contests and the new Starcraft II contests. It also goes beyond the basic uses of the Starcraft II editor which is to create a Space-like environment.
Thank you.
Skycraft
07-15-2011, 09:33 AM
How about a jungle themed terrain of sorts? :3
Tleno
07-15-2011, 09:39 AM
Oh come on people. Think outside the box!
we need a wider theme for the first contest - if this one fails, we might just fail with this entire SC2 contest idea...
So I suggest something that would allow people to use all the models of Starcraft 2 aviable - and by that I mean all the plant variations (Just jungle would limit it to more exotic, tropical plants) and all the structures and stuff (We can't currently recreate Warcraft 3 because we don't have any medieval models, so making Warcraft 3 contest would only result in some nature-realted terrains like forests, and probably recreation of Sunker Ruins with the Protoss ruins).
Hey, what about a Playable terrain contests with free theme? You know, you can make any theme you want, but the terrain must be playable.
Can we use custom doodads like statharas' Models?
Tleno
07-15-2011, 09:40 AM
Can we use custom doodads like statharas' Models?
Of course... just I guess you'll have to credit the author if he's not from Hiveworkshop...
Dromlexer
07-15-2011, 09:47 AM
Oh come on people. Think outside the box!
we need a wider theme for the first contest - if this one fails, we might just fail with this entire SC2 contest idea...
So I suggest something that would allow people to use all the models of Starcraft 2 aviable - and by that I mean all the plant variations (Just jungle would limit it to more exotic, tropical plants) and all the structures and stuff (We can't currently recreate Warcraft 3 because we don't have any medieval models, so making Warcraft 3 contest would only result in some nature-realted terrains like forests, and probably recreation of Sunker Ruins with the Protoss ruins).
Hey, what about a Playable terrain contests with free theme? You know, you can make any theme you want, but the terrain must be playable.
There are foliages for the terrain too. (You meant it too?) Making a terrain which that should look more Wc3 in Sc2 sounds a lot lack of models. But nature can be really used.
The playable thing sounds good idea. I should vote it.
ashbringer753
07-15-2011, 09:56 AM
Oh come on people. Think outside the box!
we need a wider theme for the first contest - if this one fails, we might just fail with this entire SC2 contest idea...
So I suggest something that would allow people to use all the models of Starcraft 2 aviable - and by that I mean all the plant variations (Just jungle would limit it to more exotic, tropical plants) and all the structures and stuff (We can't currently recreate Warcraft 3 because we don't have any medieval models, so making Warcraft 3 contest would only result in some nature-realted terrains like forests, and probably recreation of Sunker Ruins with the Protoss ruins).
Hey, what about a Playable terrain contests with free theme? You know, you can make any theme you want, but the terrain must be playable.
haven't a playable terrain contest been done already?
Btw i don't see the problem with people recreating stuff like sunken ruins with protoss ruins, and the most beautiful warcraft III terrains are done with natural terrains. There is also a much wider perspective than the one you have, people can remake outland, northrend, underground caves, typical natural environment such as in village and lordaeron tilesets, areas like thousand needles in wow, not just plain boring forests...
M0rbid
07-15-2011, 10:07 AM
All models have to be able to everyone like it is in the standard wc3 contests aswell, i guess. So that everyone has a fair chance at least in models choose.
I appreciate the whole discussion right now, great!
I would like to keep it a bit more so that more ideas pop into it ;) So everyone, thoughts, thoughts, thoughts!!!
Statharas
07-15-2011, 10:09 AM
I say, M0rbid, A great FPS terrain, like, a terrain as a battleground, with Circles of Power as capture points. Or just the terrain.
RDCKraken
07-15-2011, 10:30 AM
I really think we should go for something that can attract people, because if first contest goes down, so might the rest :/
How about (Since its the first contest) a COOL Futuristic Terrain,what starcraft was meant to be
RDCKraken
07-15-2011, 10:39 AM
sadly i havent bought starcraft 2 yet :/ but i suggest a few things anyways...
1) Warcraft 3 based terrain
2) Battlefield/future
3) Some ancient stuff
JackRCDF
07-15-2011, 10:44 AM
How about a factory? Terraining Contest 1: Terrain a Factory. This could be a futuristic factory, a chinese sweatshop, a warcraft III weapons factory, whatever. This would mean you probably have to make everything indoors, and would require a real attention to detail.
Might be too hard for a first contest though.
RDCKraken
07-15-2011, 10:47 AM
How about a factory? Terraining Contest 1: Terrain a Factory. This could be a futuristic factory, a chinese sweatshop, a warcraft III weapons factory, whatever. This would mean you probably have to make everything indoors, and would require a real attention to detail.
Might be too hard for a first contest though.
i like it :), would be something good to make, but lets wait with it :3 there arent so many things to do it with yet..
Tleno
07-15-2011, 11:06 AM
How about a factory? Terraining Contest 1: Terrain a Factory. This could be a futuristic factory, a chinese sweatshop, a warcraft III weapons factory, whatever. This would mean you probably have to make everything indoors, and would require a real attention to detail.
Might be too hard for a first contest though.
Ahem, we do have models for futuristic factory, but I have no idea how can we make a chinese sweatshop or warcraft 3 weapons factory. We have no models for that, and if immprovizati0ons looked good in older engine like WC3, they will look lame with more modern graphics if you'll use marine shield as medieval shield.
And limiting it to indoors is anothe rlimitaiton just like the race ones and nature ones - that doesn't use the entire potential, we need something that wouldn't tie up people to specific doodad list, we need something that would allow to use any terrain set or any doodads and models.
JackRCDF
07-15-2011, 11:25 AM
No offence tieno but we were making chinese sweatshops wih starcraft 1, which didn't have ANY custom doodads. Having a limitation is good, or else you could just have a contest in which you go out and do anything. And you'd be surprised how good people are at using non-thematic elements in a theme and making it look really good.
And whomever makes a chinese sweatshop with their skill and imagination will have a standout entry from all the futuristic factories, too. It promotes skill.
Alagremm
07-15-2011, 11:30 AM
What about post-apocalyptic theme? Or anti-utopian theme?
Tleno
07-15-2011, 12:19 PM
No offence tleno but we were making chinese sweatshops wih starcraft 1, which didn't have ANY custom doodads. Having a limitation is good, or else you could just have a contest in which you go out and do anything. And you'd be surprised how good people are at using non-thematic elements in a theme and making it look really good.
And whomever makes a chinese sweatshop with their skill and imagination will have a standout entry from all the futuristic factories, too. It promotes skill.
That was an immprovization. And now, we are making a terrain, not some map where you definetly need a sweatshop. We need a terrain that would look beautyful, and we can't just put some computer table and say it's a workbench.
Oh and Alagremm's post-apocalyptic theme sounds awesome, plus it offers some freedom for any terrain type, and any race (Destroy Protos planet, infested world, some lava world or destroyed city - imagine how many possibilities)!
Alagremm
07-15-2011, 12:32 PM
Yea! Imagine a scary, dark, dystopic city with master race(of protoss using prisoner zealot model) ruling human slaves! Or the post-apocalyptic ruins where mutant bountyhunters(dark templar) seek normal humans to kill, using their dogs(zerglings) to sniff them out!
fladdermasken
07-15-2011, 12:50 PM
Proper jazz night in the neon lights. Contestants must portray a cruel night for a struggling musician trying to endure frostbite.
http://www.youtube.com/watch?v=LLAq0XhXG8E&feature=related
In all seriousness, some form of emotion-invoking city piece wouldn't be too far fetched a theme.
It's also rather artistic.
M0rbid
07-15-2011, 12:52 PM
I am in love with fladdermaskens idea actually :)
How about a HoTS Concept?
Yeah that be great! Some Tribute before HoTS Release.
RDCKraken
07-15-2011, 01:01 PM
Proper jazz night in the neon lights. Contestants must portray a cruel night for a struggling musician trying to endure frostbite.
http://www.youtube.com/watch?v=LLAq0XhXG8E&feature=related
In all seriousness, some form of emotion-invoking city piece wouldn't be too far fetched a theme.
It's also rather artistic.
epic idear, and very unique o.0
Dr Super Good
07-15-2011, 01:09 PM
Remember that you have more camera and lighting control than in WC3.
Depth of Field allows you to simulate focuse/Fstop so that distant and close objects are blurred while only objects in a certain range are sharp.
Field of View allows you to change the angle of the camera's origin allowing for wide or narrow angle shots.
In lighting you can now control the tints of the various omni lights. Shadows are real so can have their angles customized. You also have access to HDR meaning more realistic brightness.
You can even animate stuff inside the editor with the right actor events.
Statharas
07-15-2011, 01:13 PM
I'd go for a Zerg Graveyard. The place where all zerg go to rest.
Ribenamania
07-15-2011, 01:35 PM
Hmm, might join if I got bored :)
Alagremm
07-15-2011, 02:45 PM
Statharas, actually zerg dont die of age, and their wounds get regenerated so quickly they simply cannot die of them. The only way for a zerg to die really, is to be killed.
However a place where thousands of zergs were killed could do
Dr Super Good
07-15-2011, 02:52 PM
Theme ideas...
Research base
Xelnaga ruins
Jungle
Forrest facitiy
Millitry base
City at war
johannesr
07-15-2011, 03:06 PM
Id prefer some nature theme rather than urban.
Alagremm
07-15-2011, 03:26 PM
Perhaps the best theme would be portrait an important moment from SCI campaign?
For example the Ion Cannon being destroyed, Kerrigan surrounded by the zerg while fighting in New Gettysburg, destruction of the Protoss sacred temple and the coming of the Overmind to Aiur, honorable sacrifice of Tassadar nd the death of the Overmind.
Luckily Brood War inmy opinion has as many possibilities. The refugees from Aiur watching the plains of Shakuras after coming through the Warp Gate, the activasion of Shakuras Xel'naga temple by Zeratul and Artanis, UED finding the Psi-Disruptor and conquering Korhal, the destruction of the Psi-Disruptor and the rise of New Overmind, or his overtaking by the UED, Kerrigan's betrayal and Zeratul discovering the horrible secrets on the dark moon...
Either a place full of flora, or a military base, or a war, or a zerg planet. The rest doesn't really have enough material to be worked with. Wastelands such as planet Shakuras possess nearly no doodads, for example.
fladdermasken
07-16-2011, 12:03 AM
The rest doesn't really have enough material to be worked with.
Urban enviroments and any registered independent should be no problem in particular pulling off.
Note however that this is an implication based on modest observation, not experience, so don't quote me on it.
Now as far as the theme goes:
Either a place full of flora, or a military base, or a war, or a zerg planet.
What bothers me with the listed themes is that there is next to no room for any source of artistic creativity.
Although I suppose it's be high time to settle whether this contest is for playable terrain or terrain art.
Appears to be mixed perceptions on that matter.
Asomath
07-17-2011, 01:37 AM
What bothers me with the listed themes is that there is next to no room for any source of artistic creativity.
Although I suppose it's be high time to settle whether this contest is for playable terrain or terrain art.
Appears to be mixed perceptions on that matter.
What’s said here is the key question.
If you’re doing a game play terrain contest, then the more specific concepts such as a research center or forest are acceptable. This is due to the concept that its less of an artistic interpretation and more of game designers creativity. Instead of interpreting the theme, the terrain designer will have to figure out how to creatively and uniquely use elements of the theme to affect a player’s game strategy.
If however, you’re doing terrain artwork, the theme should be more of an idea to be interpreted then a setting to be created. Think harmony, corruption, and hope, things an artist can take, process, and incorporate into their terrain.
~Asomath
Jazztastic
07-17-2011, 06:10 AM
Proper jazz night in the neon lights. Contestants must portray a cruel night for a struggling musician trying to endure frostbite.
http://www.youtube.com/watch?v=LLAq0XhXG8E&feature=related
In all seriousness, some form of emotion-invoking city piece wouldn't be too far fetched a theme.
It's also rather artistic.
I can't believe you picked Coltrane over the Duke (Solitude comes to mind) or Silver (Lonely Woman comes to mind) for slow emotion-invoking music. Coltrane, I personally believe, is best playing at high speeds, something he does so incredibly well. Giant Steps is a great album however, Mr. P.C. is my favorite from it.
On-topic though, I think this is going to have some great terrain. I wish I could participate, but no SCII :witch_doc_sad:
Keiji
07-17-2011, 08:56 AM
Proper jazz night in the neon lights. Contestants must portray a cruel night for a struggling musician trying to endure frostbite.
http://www.youtube.com/watch?v=LLAq0XhXG8E&feature=related
In all seriousness, some form of emotion-invoking city piece wouldn't be too far fetched a theme.
It's also rather artistic.
To build a little further on this idea: Steampunk.
Dr Super Good
07-17-2011, 01:06 PM
Jungle. There are enough models for that.
The whole idea could be around interaction with jungle. For example terrans cutting it down for buildings, zerg infesting it, protoss ruins getting covered by it, terran coexisting with it etc.
In lighting you can now control the tints of the various omni lights. Shadows are real so can have their angles customized. You also have access to HDR meaning more realistic brightness.
Yeah, already looking forward to a lot of bright stuff. (http://www.vgcats.com/comics/?strip_id=222)
Krl70
07-17-2011, 04:14 PM
Great! I can't wait to see this! There's not a lot of resources, but the way you can make terrain look in Starcraft II is SO BEAUTIFUL!
Adiktuz
07-18-2011, 07:17 AM
this is interesting... ^_^
Tleno
07-18-2011, 11:09 AM
Jungle. There are enough models for that.
The whole idea could be around interaction with jungle. For example terrans cutting it down for buildings, zerg infesting it, protoss ruins getting covered by it, terran coexisting with it etc.
That's a nice idea, but I only dislike it kinda limits the nqature doodads t0o more tropical ones. What about just "Co-existance with nature"? Then you could make like other kinda of forests or whatever - more mild climate, or some more exotic one.
Alagremm
07-18-2011, 12:56 PM
I still propose that the theme should be a moment from SCI campaign. Any moment at all, as long as it looks just like it and is nicely done.
fladdermasken
07-19-2011, 12:39 AM
I'm raising this point again since I only really got one concrete response: Will this contest be for gameplay terrain or terrain art?
The theme should be discussed accordingly:
If you’re doing a game play terrain contest, then the more specific concepts such as a research center or forest are acceptable. This is due to the concept that its less of an artistic interpretation and more of game designers creativity. Instead of interpreting the theme, the terrain designer will have to figure out how to creatively and uniquely use elements of the theme to affect a player’s game strategy.
If however, you’re doing terrain artwork, the theme should be more of an idea to be interpreted then a setting to be created. Think harmony, corruption, and hope, things an artist can take, process, and incorporate into their terrain.
220
I can't believe you picked Coltrane over the Duke (Solitude comes to mind) or Silver (Lonely Woman comes to mind) for slow emotion-invoking music.
Individual preferences and nostalgia. I'm raised with Coltrane as a matter of fact, not as much Duke Ellington and Horace Silver. But yes, superb musicians both of them.
And actually, Naima pin-points my interpretation of an emotion-invoking piece relating to cruel urban settings :D
Coltrane, I personally believe, is best playing at high speeds, something he does so incredibly well.
I think he manages quite well with slower paced tunes - Equinox for instance.
To build a little further on this idea: Steampunk.
I don't see any correlation in particular, but I approve : crows in top hats are awesome despite the two components being perfectly unrelated.
Alagremm
07-19-2011, 07:40 AM
Terrain art probably. Allows you to focus on a certain moment and location. Perhaps people should get some practice before making a full gameplay terrain, that could be for the second contest.
P.S.
Steampunk would be awesome as a theme.
Tleno
07-19-2011, 11:47 AM
Terrain art probably. Allows you to focus on a certain moment and location. Perhaps people should get some practice before making a full gameplay terrain, that could be for the second contest.
P.S.
Steampunk would be awesome as a theme.
That would be terribly awesome, too bad there are not much of pure-steampunk models... like pipes.
Wait... what about... Cyberpunk?! :ogre_haosis:
Alagremm
07-19-2011, 12:00 PM
Cyberpunk? That would be excellent, yes yes!
Too bad the snowy tileset will only appear in HotS >>
Tleno
07-19-2011, 12:02 PM
Cyberpunk? That would be excellent, yes yes!
Too bad the snowy tileset will only appear in HotS >>
I've seen some immprovizations with Xil tileset and some ashes falling from the sky... I swear, it looks just like a snow!
I've seen some immprovizations with Xil tileset and some ashes falling from the sky... I swear, it looks just like a snow!
well yeah
JackRCDF
07-19-2011, 12:05 PM
It's easy enough to make a custom snow tileset. There's been one somewhere around since beta. In fact someone here should give making one a go, following this: http://www.galaxywiki.net/Custom_Terrain_Textures
Alagremm
07-19-2011, 12:07 PM
But is it allowed to use it? I mean it's not a public resource.
And besides, it can be snowy, but it wont look as awesome as the snow tileset of HotS =(
JackRCDF
07-19-2011, 12:11 PM
Alagremm, upload it to the hive database and it's a public resource ;0 and that isn't far off the method blizzard would have used, except they probably didn't google for their stock photos.
Alagremm
07-19-2011, 12:23 PM
True, true...
Keiji
07-19-2011, 01:51 PM
I don't see any correlation in particular, but I approve : crows in top hats are awesome despite the two components being perfectly unrelated.
I wasn't at all hinting to any kind of co-relation between the two, rather seeing how that of which you described could be a very interesting concept to terrain within a frames of a Steampunk setting, so to speak. And thus, at one and the same time, suggesting steampunk for theme.
- I would've thought you got that.
Anyways, I've got to quite disagree about there "not" being Steampunk models in the Sc2 editor, unless there's been ommitted doodads since I last worked my magic with it. That, however, might just differ a bit concidering what view on "steampunk" people have.
Oziris
07-19-2011, 04:12 PM
I totally like Fladds idea.
Steampunk also.
And might I propose a theme, it should be named "lights" The SCII editor has an outstanding light system, so the goal would be to make a better atmosphere, a pretty wide open theme considering the lack of doodads that SCII has to display at the moment.
Lets make a poll now! So the themes for the poll would be:
1.Life of a musician
2.Steampunk
3.Forest
4.Battlegrounds
5.Urban
6.SCII scene
7.Lights
Alagremm
07-19-2011, 04:15 PM
SCII scene or SCI scene?
RDCKraken
07-19-2011, 04:30 PM
What about doing a terrain from the lore?
Keiji
07-19-2011, 05:19 PM
SCII scene or SCI scene?
My thought on that is that Sc2 scene would be the more suiteable, considering people have to have sc2 to enter this contest, and have, as thus, more sertainly played through the campaign of sc2 than sc1.
- Not EVERYONE have played Sc1, surprisingly enough.
That, and I personally think a theme should not require to play/have played or do/have done something which does not regard the game of which the contest is in conclusion.
fladdermasken
07-19-2011, 05:21 PM
So, assuming this will be a terrain art contest then.
I wasn't at all hinting to any kind of co-relation between the two, rather seeing how that of which you described could be a very interesting concept to terrain within a frames of a Steampunk setting, so to speak. And thus, at one and the same time, suggesting steampunk for theme.
- I would've thought you got that.
I did get that (hence crows with top hats) - I was hinting at a merger of concept.
But yes, steampunk in general sounds less far fetched a theme than to actually merge the two aspects.
I totally like Fladds idea.
I honestly didn't expect to get as much support as all that :]
1.Life of a musician
5.Urban
These two aspects match: life of a musician would be demonstrated in an urban (or suburban) setting.
Jazztastic
07-19-2011, 06:03 PM
I totally like Fladds idea.
Steampunk also.
And might I propose a theme, it should be named "lights" The SCII editor has an outstanding light system, so the goal would be to make a better atmosphere, a pretty wide open theme considering the lack of doodads that SCII has to display at the moment.
Lets make a poll now! So the themes for the poll would be:
1.Life of a musician
2.Steampunk
3.Forest
4.Battlegrounds
5.Urban
6.SCII scene
7.Lights
For the limited amount of starcraft resources, working on using lighting to make a more intense atmosphere with less focus on doodads would probably be the best option, until the sc2 stuff fills up.
Tleno
07-19-2011, 07:13 PM
Hey, what about recreating the areas from other games? I mean, any game that is not Starcraft. Any genre. Any location... imagine how many different submissions we'd have...
Alagremm
07-19-2011, 07:35 PM
Hm, I like Tleno's idea. However Keiji also has a good point there, about requiring to have played something.
M0rbid
07-20-2011, 07:38 AM
What Keiji says, and once again the lack of fitting doodads would ruin it, especially because some sceneries just cannot be compensated with doodad play since they are toooo significant for those areas.
Tleno
07-20-2011, 11:00 AM
What Keiji says, and once again the lack of fitting doodads would ruin it, especially because some sceneries just cannot be compensated with doodad play since they are toooo significant for those areas.
Well yes... now when we're limited by doodads we have, we can't really create so many different things as we could like for example do with WC3 where we have a whole stack of various models to use.
RiotZ
07-20-2011, 01:36 PM
I just have to ask a stupid question... Is there any *way the terrain in SC2 could be done poorly lol?
Alagremm
07-20-2011, 03:32 PM
The question is indeed stupid. Because I cant even understand what you're asking.
RiotZ
07-20-2011, 03:49 PM
The question is indeed stupid. Because I cant even understand what you're asking.
How can you judge the terrain in SC2, it all looks good.
Alagremm
07-20-2011, 03:54 PM
Oh. Trust me, some people can make a horrible terrain even with SCII.
RiotZ
07-20-2011, 03:55 PM
Oh. Trust me, some people can make a horrible terrain even with SCII.
Lol, are there any templates around yet? It'd be nice to see what people are doing.
Tleno
07-20-2011, 04:46 PM
Well, there is only one terrain template on THW, uploaded by me...
I've yet to see a SC2 terrain that comes even close to the top WC3 terrains.
Jazztastic
07-21-2011, 08:06 AM
I've yet to see a SC2 terrain that comes even close to the top WC3 terrains.
Because everyone here loves wc3 too much to transition. Plus I don't think my computer can run it, don't know about everyone else (shitty ass 144 vraam graphics card, but 4 gigs of raam. Can't load a pretty picture, but I can load that picture really fucking fast)
RDCKraken
07-21-2011, 08:07 AM
Because everyone here loves wc3 too much to transition. Plus I don't think my computer can run it, don't know about everyone else (shitty ass 144 vraam graphics card, but 4 gigs of raam. Can't load a pretty picture, but I can load that picture really fucking fast)
my computer is a fast computer, but not a gamer -.-' i would buy starcraft 2 and join if i had another computer..
Oziris
07-21-2011, 09:58 AM
Imtor, 2-P is right. Graphic aren't all. Wc3 terrains are still far better then Starcrafts.
RDCKraken
07-21-2011, 10:06 AM
If the graphics in wc3 was the same as starcraft 2, it would be awesome.. :/ yet its not what matters..
Alagremm
07-21-2011, 10:09 AM
Look at the bright side. If they make WCIV, graphics will be better then in SCII!
Tleno
07-21-2011, 10:29 AM
Look at the bright side. If they make WCIV, graphics will be better then in SCII!
Good luck waiting for WC IV.
RDCKraken
07-21-2011, 10:32 AM
Good luck waiting for WC IV.
hahaha, it will never come out :/..
Oziris
07-21-2011, 11:31 AM
I like the forest, It looks like a nice playable terrain. The rest are meh. Still, they are not near the artistic terrain as Wacraft III is.
fladdermasken
07-21-2011, 02:16 PM
Have you seen night/twilight/dawn landscapes? War3 could never make such night effects...
Wait, what? You mean perfectly ordinary lighting? I sure hope you're not trying to analyze this in contrast to terrain art, because as far as lighting (http://www.hiveworkshop.com/forums/attachments/terrain-board-267/94380d1292586366-light-light.png) is concerned...
But examples:
Those terrains are bland and monotonous at best. In fact, the jungle shots are by whatever means of reference plain ugly >.>
- The graphics just doesn't justify poor works of art.
You must be joking right? SC2 terrain is like a movie with these graphics, wc3 is still cartoony... Get sc2 then think again.
Since when did cartoony (http://i.ytimg.com/vi/1ikMC9gIrnc/0.jpg) go out of style? :P
I side with 2-P on this point. Fully, from soup to nuts.
- You should visit the terrain section then think again [ricochet]
Keiji
07-21-2011, 02:38 PM
You must be joking right? SC2 terrain is like a movie with these graphics, wc3 is still cartoony... Get sc2 then think again.
In terms of standard models provided from the editor, and blizzard, itself? Hell yes.
But then, show me one terrainer in his right mind that actually USES the standard wc3 models >.>
- There's simply far too many good custom models for such nonesence.
That, and the Sc2 editor either lacks, or have made sertain features of the editor horribly hard to use. Such as fog, I want to be as fully in control of my fog as I am in Wc3, where in Sc2 I have yet to see where I can edit that in such a freely fashion. Flipping doodads, well, I can't grasp how to do that, it might be a simple thing to change around, but I sertainly didn't figure that out when I fooled around in the sc2 editor.
Not to mention sertain IMPORTANT things a terrainer MUST have, such as the "Glow" model, there are none such model for Sc2. See, terraining isn't all about the graphics given, it's more about skill and the tools available that makes the terrainer make the graphic of the game look good.
In the only manner I could agree with you, is for playable terrains.
- However MEH those are...
Such as fog, I want to be as fully in control of my fog as I am in Wc3, where in Sc2 I have yet to see where I can edit that in such a freely fashion.
You have actually more control of the fog in SC2, it's just a little bit more complicated to use.
Flipping doodads, well, I can't grasp how to do that
Not possible. Bugged since the end of the beta, Blizzard never fixed it.
And doodads are always affected by the terrain height, even after raising/lowering them, have fun building anything complex on uneven terrain. ^^
Tleno
07-22-2011, 10:36 AM
You have actually more control of the fog in SC2, it's just a little bit more complicated to use.
Not possible. Bugged since the end of the beta, Blizzard never fixed it.
And doodads are always affected by the terrain height, even after raising/lowering them, have fun building anything complex on uneven terrain. ^^
Well, maybe because they are howering 0.1 or whatever amount you prefer over the terrain surface?
I mean, back in Warcraft 3 every time you moved a doodad, you had to raise him again... that was terribly irritating.
The lightning and fog in SC2 look very immpresive comparing to Warcraft 3.
Oziris
07-22-2011, 10:49 AM
Tleno, you didn't have to raise it again O.o There was an option for that.
Where are those pine trees from? The ones on the lower part of "Forest" appear to be from Typhon, but I could not recognize the origin of the pine trees. Are they custom?
I mean, back in Warcraft 3 every time you moved a doodad, you had to raise him again...? There is an option that, when ticked, will adjust destructibles and doodads to the terrain when moved. When doing terrains like those you see on Terrain Board, you'll most likely need to turn it on and off depending on each situation.
And it's another downside for SC2 if it doesn't have such an option.
Tleno
07-22-2011, 10:55 AM
Tleno, you didn't have to raise it again O.o There was an option for that.
Whaaa- Strange, haven't noticed anything like that... I haven't even noticed that in any tutorials...
fladdermasken
07-22-2011, 11:30 AM
Whaaa- Strange, haven't noticed anything like that... I haven't even noticed that in any tutorials...
http://www.hiveworkshop.com/forums/1944260-post3.html
Alagremm
07-22-2011, 01:53 PM
Damn. If only I knew that before >_>
Tleno
07-22-2011, 03:02 PM
Damn. If only I knew that before >_>
Same thing... kinda too late for me now - I pretty much retired from good old WC3 modding.
HappyCockroach
07-23-2011, 10:43 AM
A theme that I think that would work is Debris... ruins of a protoss, terran or zerg city, or the wastes of a battle, or a whole war.
The terrain should demonstrate that the place, which was once inhabitted, is empty and forgotten... and nature (or lack of nature) is occupying it again.
Oh... and avoid hosting a playable terrain contest. Free is better. The contest should be highly attractive. Playable has some limits that won't attract people.
Tleno
07-23-2011, 11:14 AM
A theme that I think that would work is Debris... ruins of a protoss, terran or zerg city, or the wastes of a battle, or a whole war.
The terrain should demonstrate that the place, which was once inhabitted, is empty and forgotten... and nature (or lack of nature) is occupying it again.
Oh... and avoid hosting a playable terrain contest. Free is better. The contest should be highly attractive. Playable has some limits that won't attract people.
So that pretty much reminds of post-apocaliptic terrain suggestion...
HappyCockroach
07-23-2011, 02:25 PM
So that pretty much reminds of post-apocaliptic terrain suggestion...
hmm... post-apocalyptic... a pretty awesome theme if you ask me. I think it's the right one to start the SC2 contests with.
Tleno
07-23-2011, 03:34 PM
Hmmm, three votes (HappyCockroach, Alagremm and me) for Post-apocaliptic terrain already... anyone else for it?
fladdermasken
07-23-2011, 03:39 PM
Don't get more generic than post-apocalyptic.
~:Why not try something inventive?:~
http://www.tribuneindia.com/2007/20070901/saturday/above5.jpg
Tleno
07-23-2011, 03:41 PM
Don't get more generic than post-apocalyptic. Why not try something inventive?
Inventiveness won't increase the amount of entries - the theme should be simple so everyone could do it, just like how it was with Battlefields theme for the WC3 terraining contest - we never had so many entries in any contest, and that's because of the theme simplicity.
fladdermasken
07-23-2011, 04:12 PM
Inventiveness won't increase the amount of entries - the theme should be simple so everyone could do it
Non-sequitur: The ammount wouldn't notably decrease.
Ingenuity in concept doesn't collide with public interest. Nor is it by any means related to difficulty in execution or concept. ~:It simply means ingenuity:~
And on a related note, a contest theme is intended to be open to interpretation, something which is borderline crushed by generic themes (case in point below).
just like how it was with Battlefields theme for the WC3 terraining contest - we never had so many entries in any contest, and that's because of the theme simplicity.
And that's by far one of the worst contest themes I've ever had to endure working with, thank you very much (ignoring the blatant sense of irony in this statement).
The majority of all participants became obsessed with spamming various particle-emitters and eyesore special effects to commit to the theme.
~:Quality>Quantity:~
Then of course, the public poll. Riddled with "I really liked that one entry but it isn't a battle!!!111!! so I voted for something else" inputs claiming that some entries didn't follow the theme (which they ironically enough misinterpreted because of their own firm interpretation of a generic theme)
It's the contestants task to create a terrain that creates in any way the feel of a battlefield during or after a battle. Additionally a battlefield before the battle can be shown, because this is covered by while battle, since the lineup of the parties is a part of the battle itself.
~:Pretty much makes me shy anything generic:~
http://www.hiveworkshop.com/forums/members/133407-albums3940-picture49383.jpg
Tleno
07-23-2011, 04:24 PM
Since this is the first contest and we need more contestants for it not to fail, plus because currently SC2 modding standarts are not high, quanity does beat qaulity in this situation.
fladdermasken
07-23-2011, 04:32 PM
Since this is the first contest and we need more contestants for it not to fail, plus because currently SC2 modding standarts are not high, quanity does beat qaulity in this situation.
That was a response to the battlefield contest, and a parentheses to my original point.
- This paragraph was aimed at the theme discussion, respond to that.
Non-sequitur: The ammount wouldn't notably decrease.
Ingenuity in concept doesn't collide with public interest. Nor is it by any means related to difficulty in execution or concept. ~:It simply means ingenuity:~
And on a related note, a contest theme is intended to be open to interpretation, something which is borderline crushed by generic themes.
And this if you have any time to spare.
Then of course, the public poll. Riddled with "I really liked that one entry but it isn't a battle!!!111!! so I voted for something else" inputs claiming that some entries didn't follow the theme (which they ironically enough misinterpreted because of their own firm interpretation of a generic theme)
HappyCockroach
07-23-2011, 09:23 PM
Seems to me that you're just making a narcisistic shitstorm of random arguments and pictures
why opposing so much to the theme? give an specific idea instead, cos "something inventive" isn't an actual theme.
we're going to hold more than one contests than this, so you'll have time to think your inventive theme through to a more objective idea.
post-apocalyptic gives many possibilities with sc2 atmosphere/elements, so it will be good. Participants have the right (and are encouraged) to be inventive in their entries.
fladdermasken
07-23-2011, 11:05 PM
Looking at this in retrospective (considering I added this part last and it practically took me a year to finish) this is going to be my biggest post so far.
- So that's fun :D
Seems to me that you're just making a narcisistic shitstorm of random arguments and pictures
I don't consider any of my arguments rude, random or narcissistic. I was actually just discussing the theme. Why on earth you found them so offensive is beyond me, but sorry if I came across differently than per my intentions >.>
So I'll try to demonstrate my arguments differently just for you, because I really had no intentions of getting anyone's knickers in a twist.
Oh, and the picture was complementary. Sort of like how some people leave a nametag in their posts, I tend to post a small picture.
~:As such:~
http://www.hiveworkshop.com/forums/members/133407-albums3940-picture46475.png
250
why opposing so much to the theme?
Horrid experiences from a contest with a similarly generic theme (as mentioned in my other post (http://www.hiveworkshop.com/forums/1965732-post122.html))
Furtherly elaborating: The contest poll became really irritating. A vast majority of all voters had similar perceptions on what a battlefield should include (massive explosions, gore, guts, the whole shebang) and thus they neglected several good entries and voted for something they claimed more successfully portrayed a battlefield despite openly admitting to liking other entries better.
And it just so happens that the theme was misinterpreted more often that not since some users didn't seem to understand that pre-battle and post-battle were included, but that's irrelevant.
] - My point is, those entries in particular were neglected for one reason only... * - [
Participants have the right (and are encouraged) to be inventive in their entries.
*... they were inventive :P
So while that is a seemingly good point (refering now to your quote) I'm quite sure we all share rather similar perceptions on what such a well known theme would imply (well known as in commonly portrayed in films, concept art and other similar art forms); which also indicates that a majority of all entries will be based on this perception and hence appear similar in a sense. That's obviously not a fact, only somewhat of a tendency, and such a tendency can actually shatter any creative concept (as demonstrated above).
- And I honestly think that's a risk you take with such a theme.
250
give an specific idea instead, cos "something inventive" isn't an actual theme.
Actually did (http://www.hiveworkshop.com/forums/contest-submission-233/sc2-very-first-terraining-contest-theme-discussion-199466/index4.html#post1960005) - whether it's ingenious or not is another story, but at least I consider it less generic.
- (note that generic doesn't imply that the theme is poor, only somewhat cliché).
] - I hope this clears my intentions, know that I don't intend to come off as disrespectful, narcissistic or in any other sense of the word, rude - [
narcisistic shitstorm of random arguments and pictures
Creative, new, challenging and a wide spectrum for interpretation.
We have our theme.
Alagremm
07-24-2011, 08:52 AM
I still believe that the most fitting first theme would be to portrait a moment from SCI campaigns. It, as some here want, gives a large spectrum of choice and allows originality seeing as SCI didnt have much details in the terrain.
HappyCockroach
07-24-2011, 10:49 AM
big post
I didn't say you were rude or agressive, you are being unoffensive. I just said your posts are apparently futile
gotta define it better so in the contest people wont be confused asking "DOES MINE FITS???" and I like Alagremm's idea too. just host the contest once and for all with one of the ideas... no need for voting, it's a contest - they give you a theme, you make something.
EDIT: or not DEFINE it better, but just illustrate the theme better. Those people who keep asking "DOES MINE FITS???" are just helpless, self-unreliant and should not be taken into consideration to make the theme....
Tleno
07-24-2011, 12:35 PM
Less generic sounds pretty much generic itself, plus pretty much it's not an exact theme - sounds kinda... unncertain, esspecially since most people have different originality and genericalness standarts, this might lead to people's opinions differing so much that... well you got the point.
fladdermasken
07-24-2011, 04:39 PM
I didn't say you were rude or agressive, you are being unoffensive. I just said your posts are apparently futile
Bah, futile in the sense that you apparently couldn't give two shits about whatever I'm saying >.>
Anyhow, ironically enough I don't care too much about this contest either since I won't be entering, hosting or judging it.
- Best of luck, hope you don't run into the same problem we had in the battlefield contest.
Oziris
07-24-2011, 06:22 PM
Can't we just make a poll? >.> Arguing like this won't get us nowhere. Most people now suggest ideas that were already suggested. So I don't see a problem in making the god damn poll. :P
M0rbid
07-24-2011, 06:54 PM
There are toooo many suggestions to make a successful poll right now...
I would prefer to limit it to five themes to get a good result. Also I am unsure about wether a poll is the right decision...
Oziris
07-24-2011, 08:10 PM
Well it will definitely decide which theme is the most popular. You have 5 nice themes. Just look at my post with listed themes.
Tleno
07-25-2011, 09:42 AM
Yeah, poll would be more efficient... but we pretty much should hear the opinions iof people on what 5 themes should be "nominated".
I suggest:
-Free Theme
-Post-Apocalypse
-Urban Enviroment
Now we just need to hear everyone's here or at least most of everyone's opinions on which ideas should be nominated, and those with most people selecting them will be added to the poll, and then it will be easier to select one of the suggested themes.
RiotZ
07-27-2011, 12:23 AM
I may join this to present some of my nubbish rubbish.
First terraining contest should be Free I think...
Tleno
08-05-2011, 10:51 AM
May we like continue this discussion, since it seems like it's gonna take forever for us to decide what should be the contest theme be, and I think it's better to do it now when it's summer than later when schoolyear will begin and etc.
TLI-Inferno
08-05-2011, 06:18 PM
Post-Apocalyptic sounds like a good theme for a sc2 terrain.
However, I'd like to pitch in an idea: How about we push ourselves further by making a terrain that sc2 doesn't already have in large quantities. Post-Apocalyptic terrain is easily created with the SC2 editor, and I'm thinking that maybe we should instead make a natural terrain. Meaning: Forests, grass, mountains, rivers; a natural setting. Structures could be included, however the terrain would need to include at least (roughly) 50% nature.
If my idea for a theme is rejected, then I cast my vote on Post-Apocalyptic, as this provides an easily interpreted theme while still allowing for creativity and freedom.
Tleno
08-06-2011, 08:23 AM
Once again I'm not sure about nature, since that kinda like limits the use of doodads to mostly natural ones...
Keiji
08-06-2011, 09:31 AM
That, and not to mention that the tree doodads, like always with Blizzard, look like shit when you watch them from the side, which will be the case for most terrains.
I still hold on to Steampunk for a theme, it both challenges creativity in the contestant AND gives the contestant free reign to use nearly any doodad he/she wants, considering the magority of uses doodads CAN have when applied to a losely undefineable theme.
Alagremm
08-06-2011, 09:40 AM
Except the Mar Saran trees. I must say, though they could have been better(but we all know Blizzard has a thing against trees) I thought they looked pretty nice.
True, but I do think Steampunk can be too hard for the first contest =/
Tleno
08-06-2011, 10:17 AM
Except the Mar Saran trees. I must say, though they could have been better(but we all know Blizzard has a thing against trees) I thought they looked pretty nice.
True, but I do think Steampunk can be too hard for the first contest =/
Well, some alien trees look pretty nice, not to mention Typhoon and Heaven ones...
Agree, Steampunk is just too damn hard for a first contest.
Alagremm
08-06-2011, 10:21 AM
Would scare off many of the potential participants, for whom the first contest could be a great way to train their skills and explore the Galaxy Editor.
Oziris
08-06-2011, 10:55 AM
Nah, I say bring the steampunk ON! :D
Alagremm
08-06-2011, 11:14 AM
Easy for you to say, Mr.Lead Terrainer Signature =P
Tleno
08-06-2011, 11:34 AM
May I ask you Oziris and Keiji if you're even going to partipiciate in this contest?
Oziris
08-06-2011, 12:15 PM
I'm going to participate for sure. Not sure about Keiji. :)
Statharas
08-06-2011, 12:27 PM
Can we get this, a model, a spell and an icon contests up? Just sayin...
M0rbid
08-06-2011, 12:44 PM
I am in favor of Steampunk or Cyberpunk right now.
Those are pretty good archievable with what is availabe and still let room open for creative approach.
What of those two would you prefer ?
Tleno
08-06-2011, 12:57 PM
I am in favor of Steampunk or Cyberpunk right now.
Those are pretty good archievable with what is availabe and still let room open for creative approach.
What of those two would you prefer ?
Cyberpunk. That sounds damn good. And damn not hard to make in Starcraft 2 with all the futuristic models...
Yayoi
08-08-2011, 02:50 AM
I think the theme "Barren Wasteland" would work because its tough to create a realistic forest, but its even tougher to create a realistic barren landscape.
Tleno
08-08-2011, 11:03 AM
I think the theme "Barren Wasteland" would work because its tough to create a realistic forest, but its even tougher to create a realistic barren landscape.
But barren landscapes are so empty and booring! What fun would be in making them?
But barren landscapes are so empty and booring! What fun would be in making them?
oh really?,look at the hidden starcraft part in the warcraft 3 RoC finale,that wasteland/barrens were kinda cool,and terrans=cowboys,zerg=aliens\
IT COULD BE LIKE A BATTLEFIELD!
RDCKraken
08-08-2011, 11:34 AM
Would be bored to work with.
Tleno
08-08-2011, 12:35 PM
Would be bored to work with.
Exactly.
Keiji
08-08-2011, 02:34 PM
Well, some alien trees look pretty nice, not to mention Typhoon and Heaven ones...
No.
May I ask you Oziris and Keiji if you're even going to partipiciate in this contest?
If it has a interesting theme; Probably.
I am in favor of Steampunk or Cyberpunk right now.
Those are pretty good archievable with what is availabe and still let room open for creative approach.
What of those two would you prefer ?
Honestly, I don't really know what the major difference between the two are, but sure, if "Cyberpunk" is more easily done with the Sc2 editor, then I'm for it.
And on a side note, I'm going to shoot someone if we go for "Barren Wasteland."
Alagremm
08-08-2011, 03:45 PM
Steampunk is victorian era and steam powered technology, cyberpunk is modern time or the future, focused on extremely high technologies and most importantly mass computerization.
Keiji
08-08-2011, 03:55 PM
Upon further googeling, I find myself not so attracted to Cyberpunk as I were previously.
- It doesn't seem to have that same clunky, cog-like and rusty good look to it as Steampunk has.
Still in favor of Steampunk.
HappyCockroach
08-09-2011, 03:51 AM
Someone just pick one theme and host it, no need for poll or whatever, after all this is going to be a contest (is it?), so the contestants should follow the theme rather than deciding it.
Tleno
08-09-2011, 09:35 AM
Upon further googeling, I find myself not so attracted to Cyberpunk as I were previously.
- It doesn't seem to have that same clunky, cog-like and rusty good look to it as Steampunk has.
Still in favor of Steampunk.
Yes, those styles differ that one has mechanics, automatons and steam/clockwork powered machinery, while another one is more about more futuristic computer tech.
Still, hard to imagine how can you make a Steampunk terrain in Starcraft 2. Sure, we have some pipes, some rusted metal structures and stuff, we have some mechanical doodads, but... we have nothing that would look like cogs! How can oyu imagine steampunk without them?
Keiji
08-09-2011, 03:53 PM
No problem.
*imagines*
Oziris
08-09-2011, 08:24 PM
You find your way around. I myself wonder how to make stuff yet I see people use doodads in a way I couldn't imagine. You just need to brainstorm more and you'll actually see that it is possible. :)
Tleno
08-10-2011, 10:38 AM
Well I kinda like can come up with some of those, like how useful the boxes are, and gate controllers and other different things... but I cannot imagine what can be used as cogs...
So... erm, what about a Steampunk/Cyberpunk theme. I mean, a theme where you can make both of these. These styles pretty much have some similarities so it wouldn't be a sin to combine them...
Asomath
08-10-2011, 05:05 PM
Howwww about
COLOR
In this theme, the artist chooses a major color and makes it the predominate color in the piece. All other colors are used to minor effect.
For example green could be a nature themed terrain, red could be a volcanic themed terrain, and silver/grey could turn into a Steampunk/cyberpunk terrain.
~Asomath
Alagremm
08-10-2011, 05:15 PM
Oooooh. Me gusta.
TLI-Inferno
08-10-2011, 05:17 PM
Steampunk would be cool, but it isn't very doable in Starcraft II. Cyberpunk just doesn't have the right feel.
Asomath, your color-theme idea is a pretty good idea! You're like me; when you see something, you think of a color that represents it. Sure, I have no idea what color it actually is, but I've always thought of a color to explain things. For example, when I think of Diablo II, I think "black". When I think of Diablo III, I think "red". When I think of Halo, I think "blue". When I think of Call of Duty, I think "green".
Anyways, I still say color-theme or Post-Apocalyptic would make good themes. If we could suddenly get a shitload of last-minute models, I'd definitely cast my vote for Steampunk.
M0rbid
08-10-2011, 05:28 PM
What does rainbow say for you?
On a serious note. I will wrap this content up within the next days.
And I personally think that Cyberpunk is the best idea, not only because Cyberpunk is an awesome genre, but also because it is doable for many users within Sc2 while being challenging aswell... also with a lot of room for creativity.
However I am open for objections within the next days, but please let them be constructive.
Tleno
08-10-2011, 05:32 PM
So what about having a theme of cyberpunk/steampunk (Both, to be exact)?
fladdermasken
08-10-2011, 06:08 PM
I move that we merge post-colonialism and wasabi.
But yeah, in all seriousness, steampunk/cyberpunk seems like an okay idea.
Asomath
08-10-2011, 06:31 PM
Haha, the color theme was just a suggestion to kind of be more open-ended then just choosing a specific subject.
But cyberpunk and steampunk seems fun enough for me if thats whats been decided on.
~Asomath
TLI-Inferno
08-10-2011, 08:56 PM
I'm really not much of a fan of cyberpunk; it just isn't quite the same as Steampunk.
I really hope we consider the idea of post-apocalyptic as a theme, which was suggested by many people before me. Either that or Asomath's color-theme, because that really provided for terrainers to create their own terrain without limits.
RiotZ
08-10-2011, 10:50 PM
Free theme plz.
Tleno
08-11-2011, 12:43 PM
I think these would be the most popular suggestions (Just my oppinion):
-Cyberpunk/Steampunk
-Post-Apocalypse
-Foresty nature thing
There are a must-have in the poll if we're gonna make a poll.
RiotZ
08-15-2011, 10:59 PM
I think these would be the most popular suggestions (Just my oppinion):
-Cyberpunk/Steampunk
-Post-Apocalypse
-Foresty nature thing
There are a must-have in the poll if we're gonna make a poll.
Post-Apocalypse is lame. :\
It should be free theme since it's the first ever SC2 terraining contest on THW. :ogre_rage:
No theme is a stupid idea, they're not there "just to limit you". Contests have themes to increase the chance that your work was actually created for the contest and to make judging a lot easier.
RiotZ
08-16-2011, 02:09 AM
No theme is a stupid idea, they're not there "just to limit you". Contests have themes to increase the chance that your work was actually created for the contest and to make judging a lot easier.
Nonetheless, free theme please.
Tleno
08-16-2011, 02:06 PM
Post-Apocalypse is lame. :\
It should be free theme since it's the first ever SC2 terraining contest on THW. :ogre_rage:
Yea, but quite a lot of people said they would like to see it.
Nonetheless, free theme please.
No free theme, please. Such unncertain themes don't lead to anything good... ussually when the free theme is given, people or making something very simple, or something very abstract.
RiotZ
08-16-2011, 02:12 PM
I really think limiting people to a theme weakens the result, maybe someone has a great idea for something, and then someone says... "YA LET'S DO TRASHCAN THEME" and then the guy with the great idea, gets owned. Idk, just my opinion.
Cyberpunk = Cliche
Post-Ap0calypse = Super Cliche
Statharas
08-16-2011, 02:13 PM
m0rbid, can we get this started?
Tleno
08-16-2011, 02:19 PM
I really think limiting people to a theme weakens the result, maybe someone has a great idea for something, and then someone says... "YA LET'S DO TRASHCAN THEME" and then the guy with the great idea, gets owned. Idk, just my opinion.
Cyberpunk = Cliche
Post-Ap0calypse = Super Cliche
Freedom of choice = Ultimate cliche
m0rbid, can we get this started?
Yes, yes! It's already taking to long with this one, we should finally settler with the main themes and start the contest!
M0rbid
08-16-2011, 02:53 PM
I will get a contest format up in the next days. Theme WILL be Cyberpunk/Steampunk.
RiotZ
08-16-2011, 04:04 PM
Freedom of choice = Ultimate cliche
Yes, yes! It's already taking to long with this one, we should finally settler with the main themes and start the contest!
I guess I can't argue with that....
Edit: Oh Cyberpunk... Yay... :ogre_icwydt:
Tleno
08-16-2011, 04:10 PM
Woohoo! Finally, theme decided! Now... I kinda like will be away from PC for a week, but I guess there will be enough time for me to continue working on terrain after it... I mean contests ussually take up like two-three weeks, and I am definetly not a slow terrainer...
Also, I have no idea how that r got into my settle in my last post...
Alagremm
08-16-2011, 04:48 PM
Screw cyberpunk, steampunk contestants, you've got mah vote! If you do good.
The_Silent
08-16-2011, 05:12 PM
Haha, why not terrain ALL the goth subtypes while were at it xD
Alagremm
08-16-2011, 05:43 PM
Are punks really subgoth?
RiotZ
08-16-2011, 09:15 PM
Are punks really subgoth?
I'd say so. :|
The_Silent
08-17-2011, 08:37 AM
Are punks really subgoth?
Not punk itself, but all genre-based punk types are, like steampunk and cyberpunk which are based on the genres of the same name. The goth culture itself sprung from punk.
Alagremm
08-17-2011, 03:52 PM
Isnt it surprising how beneficial punks are for culture?
RiotZ
08-17-2011, 04:45 PM
I'm confused as to the relevancy of this conversation lol.
TLI-Inferno
08-17-2011, 05:29 PM
Not punk itself, but all genre-based punk types are, like steampunk and cyberpunk which are based on the genres of the same name. The goth culture itself sprung from punk.
The goth culture existed way before punk. The "emo" culture, similar to goth, became widespread after punk. There is most definitely a difference, though. People tend to call everything of that style "goth", however there is indeed a difference, and many people who call themselves goth are really just punks or emos.
The_Silent
08-18-2011, 12:14 PM
The goth culture existed way before punk. The "emo" culture, similar to goth, became widespread after punk. There is most definitely a difference, though. People tend to call everything of that style "goth", however there is indeed a difference, and many people who call themselves goth are really just punks or emos.
Yea, the punk cultures is 10 years older than the goth, so can see this happening. Anyway, this is highly offtopic. If you want to discuss this, contact me via private messages or on my visitor page...
Tleno
08-21-2011, 10:48 AM
So when are we starting this one exactly?
M0rbid
08-21-2011, 10:53 AM
As soon as I was able to create a sc2-styled contest layout, which will happen in two weeks I think, because before that I do not have time, because of my state examination.
L2love
08-21-2011, 07:14 PM
Also before we do this can someone maybe make some quick terrain tutorials on how to do just basic stuff in Sc2 Editor such as fog and sky?
Tleno
08-22-2011, 10:14 AM
Also before we do this can someone maybe make some quick terrain tutorials on how to do just basic stuff in Sc2 Editor such as fog and sky?
Well, don't know how you, but I'll try to immprovize and try to make it without those... who needs skies? We're talking about Steampunk/Cyberpunk here, large metal domes covering entire cities - now that's a solution for a real man!
fladdermasken
08-22-2011, 11:33 AM
Because without the perspective a sky and fog gives you, your terrain would be models... stacked on more models.
I don't even think I'd honestly call it a terrain without the two mentioned.
Tleno
08-22-2011, 12:54 PM
Models stacked on models... what do you have against it?
Now to make a sky, if I'm not mistaken, you can set that in same place as where you choose what textures and cliffs the terrain set will have...
I guess fog can be arranged there, too.
lightning brigade
08-26-2011, 05:18 PM
howwww about
color
in this theme, the artist chooses a major color and makes it the predominate color in the piece. All other colors are used to minor effect.
For example green could be a nature themed terrain, red could be a volcanic themed terrain, and silver/grey could turn into a steampunk/cyberpunk terrain.
~asomath
love
Alagremm
08-27-2011, 08:06 AM
lightning brigade, we have already chosen a theme for the contest.
Tleno
08-27-2011, 11:54 AM
Yep, and it will be cyberpunk/steampunk.
lightning brigade
08-30-2011, 10:32 AM
Yep, and it will be cyberpunk/steampunk.
not bad, well then, let's get this thing rolling. :D
Tleno
08-30-2011, 10:33 AM
M0rbid is currently working on SC2 contest layout or something like that...
marko9
09-05-2011, 07:40 AM
I'm in if i can...will be doing an RPG soon in SC2 bi the way
DeathRaider(MMT
09-05-2011, 09:13 AM
Agreed, im also going to be joining.
Whats the status on the layout if possible? Anxious to get this thing rolling
Tleno
09-05-2011, 01:16 PM
Yes, what's the current progress may I ask? If I'm not mistaken more than few weeks have passed and there are still no news.
lak4n00
09-19-2011, 12:24 AM
nice
Tleno
09-19-2011, 02:27 PM
Since this thread kinda lie got bumped... may I ask once aga in what is the progress? I mean, I inda haven't see M0rbid for quite a time...
RDCKraken
09-19-2011, 02:28 PM
M0rbid got captured by his girlfriend.. they are now currently in court waiting for his doom day.
Tleno
09-19-2011, 02:30 PM
That kinda explains it... wait, so does it mean the contest now is completely abandoned and we won't see it until M0rbid won't slaughter his girlfriend or whatever? Or some other moderator has taen over his job?
Alagremm
09-19-2011, 02:34 PM
Oh gosh, is M0rbid okay? D=
M0rbid
09-19-2011, 06:44 PM
Honestly what the hell?
I am just away for two days to relax from my exams.
Will go for it soon.
Alagremm
09-19-2011, 07:07 PM
Yay!
Nebuli
09-19-2011, 11:00 PM
Ah wonderful. SC2 terrain: my specialty :D
You guys have probably never heard of me lol. I'm from SC2Mapster but do check out this site every now and again, and was intrigued by the SC2 terraining competition (if there is one.)
I might want to actually submit some of my later terrain for this is they meet the specifications.
Tleno
09-20-2011, 02:03 PM
Oh, just two days... guess that was a false alarm, heh. Nice to hear it will begin soon.
By the way, Nebuli, you kinda like are supposed to make a completely new terrain for a contest, but you can demonstrate your earlier or whatever else works in SC2 sub-forum section (Project Presentation, I guess, would fit for it).
Nebuli
09-20-2011, 06:53 PM
Lol I suppose I could do that lol.
Oziris
09-20-2011, 07:43 PM
Can't wait. 8|
fladdermasken
09-21-2011, 01:03 AM
By the way, Nebuli, you kinda like are supposed to make a completely new terrain for a contest, but you can demonstrate your earlier or whatever else works in SC2 sub-forum section (Project Presentation, I guess, would fit for it).
The terrain board doesn't discriminate.
You are entitled to showcase whatever the hell you please,
provided of course it falls within the ballpark.
Nebuli
09-21-2011, 07:40 PM
I sort of knew that already. I have been lurking here for over 2 years :P
Lord Cat
10-21-2011, 04:52 AM
The terrain board doesn't discriminate.
You are entitled to showcase whatever the hell you please,
provided of course it falls a mile or so away from the ballpark.
I think I've fixed the little error.
DeathRaider(MMT
10-23-2011, 11:08 AM
Holy crap i totally forgot about this thread, i guess this aint coming any time soon is it?
Ah well, life goes on.
Tleno
10-23-2011, 04:24 PM
Yes, still no progress with contest.
Asomath
11-14-2011, 08:55 PM
You know my $10-$6-$3 monetary prize still stands. :P
~Asomath
Alagremm
11-15-2011, 12:20 PM
Shouldn't it be $10-$6-$4?
Oh wait. This aint math.
tobyfat50
12-31-2011, 09:50 PM
Something that interest me~ Got to get SC II!
Might join but first I'll have to get familiar with the sc2 editor. That may take some time~
..............................And time I don't have!
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