View Full Version : [suggestion] Search for skins by path?
This would be excellent, for example, in order to find all skins for the Blood Mage (Textures\Hero_BloodElf.blp).
Meanwhile, I'll try a Google search with the parameter site:hiveworkshop.com/forums/skins-552
Archian
06-18-2011, 09:30 PM
I think that's actually a good idea. Would be worth taking into consideration.
Dr Super Good
06-19-2011, 09:58 PM
Such an idea could also be applied to the model section where you could search for models which use a certain ingame texture. Although probably not as useful as with the skin section it could help people check for models which might match a certain style.
You could even cross link the 2 sections where you could show all models a skin affects (ingame and custom) while a model shows all skins than might affect it.
Especially with an onsight model viewer, it could lead to people finding model and skin combinations that look good but where never orignally intended.
You could even cross link the 2 sections where you could show all models a skin affects (ingame and custom) while a model shows all skins than might affect it.
Yes, that would be neat. For example, there's a Blood Elf Guardian model that exclusively uses the Spell Breaker texture, so the few Spell Breaker skins also change how it looks (and a couple of them look rather snazzy).
M0rbid
07-10-2011, 02:30 PM
That would need some relevance factor though, because many models that use ingame textures contain quite a lot of them, and some only in very small places. I am not sure wether it would be good to see a model at the top of the list that uses a part of a specific texture for a really small thing of the model and nothing else.
Therefor there is a need of a relevance factor. But I am pretty sure that is hard to implement, because it would have to check how visible the texture, that is searched, is used for on the model.
The basic idea for the skin section is very good though. At least that's what I think.
Deolrin
07-19-2011, 06:41 AM
The OP's idea is great, and I definitely support this! Someone should PM Ralle and get him over to this thread. :)
However, DSG, there's a few flaws with you idea, mainly because, as M0rbid said, models that use in-game textures usually use them in huge amounts, and in very little parts; E.g, one texture for the hands, one for the arms, one for the chest, one of the legs, one for the boots, like 3 for the head\hair\eye glow\horns\whatever, one-five for the weapon, and a bunch of other textures for all kinds of accessories like bracers, shields, amulets, gems, etc.
Dr Super Good
07-20-2011, 02:49 AM
Yes which is also a benifit. In such situations it can be used to help check for skin collisions. So that a custom skin does not accidently ruin a custom model due to such a collision being unaware when choosing resources for a map.
Asomath
07-20-2011, 03:49 AM
I also think this idea would be a great way to keep things organized on the site, and help Modders find what they need more efficently, if it could be successfully implemented.
And DSG, what did you mean by an onsight model viewer?
~Asomath
Dr Super Good
07-20-2011, 05:11 AM
If you are using a browser like the newer versions of Chrome with enabled WebGL you can view the models on the site (animations and some effects are missing though).
vBulletin® v3.8.7, Copyright ©2000-2013, vBulletin Solutions, Inc.
Search Engine Optimization by
vBSEO 3.5.1 PL2