View Full Version : Wedtigizer
04-12-2011, 01:57 PM
Weditiger wont decrease my map's size, from 8,5 mb only decreased 0,3 mb
And when i protect it with vexorian's protector, my map became more bigger..
And for the info, my ability is only has 4 lv and 2 lv ultimate
Wedtigizer's job isn't decreasing map size. It speeds up the downloading in loading screen.
And that map protector increased size cuz it adds some files to your map ( i think ).
Best way to reduce filesize is deleting some imported files.
04-12-2011, 06:41 PM
if Vexorian's optimizer increased your map size then that means that you had the wrong setting... check the official page of Vexorian's optimizer for the correct setting...
It also happened to me the first time I used the optimizer due to a wrong setting, then after following the instructions by Vexorian, it all works out fine...
@Kala - protectors do the reverse, they remove files that are needed by WE but not by Wc3...
Widgetizer only reduces the size by a small amount, vexorian's optimizer reduces it depending on the amount of optimized code and removed files, but also not that much... the best way to reduce file size is optimizing/compressing the files that you imported (before importing them, specially if you have high res textures, compress them)
04-13-2011, 06:12 AM
I have reimporting all the skin and models with compressed size, but still, the map size only reduced by 200-400 kb
When i used wedtigizer, and vexorian, the two making my map crash, but still, when i used one of them, reduced map size is not above 0,2-0,4mb...
04-13-2011, 06:31 AM
well, they really don't reduce it that much... as I'm said, Vex's optimizes codes and some blps so the reduction depends on how efficient the coding was... more efficient code before optimizing = less reduction...
You should really not rely on optimizers to reduce the file size... you should really learn how to limit imports to those that are only extremely needed...
04-13-2011, 06:39 AM
yes. the widgetizer and Vex's optimizer works brilliant if your map has lots of code,
but it become much less effective if the map size is big because of imported things.
so the solution is to reduce the imported filesize.
04-13-2011, 01:27 PM
Okay i get it..
But there's any way to make all the unit in tft wraped correctly?
I use big import size cuz of that, i reimport the current model with another one that has better wraping...
04-13-2011, 01:31 PM
well, if its just texture change and you don't need the original, you can just import the texture and set its path to the path of the texture of the original...
but if it has something to do with changes in the model itself, there's no other way... so you must sacrifice a bit of quality for that...
04-13-2011, 03:41 PM
But i has made my own hero selection system by combining parts of tavern hero selection and 'show them the models' hero selection, hmm...
I should try the adiktuz's suggestion
I'll try it tommorow..
Time to slept...
Gmt + 7
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