View Full Version : Avatar skin: is this approvable?
So i eventually decided to make a skin for the Avatar in my map. The model it will wrap on is an edit of the demon hunter from Misha, but it may aswell go on a DH.
Is it good enough to submit in skins section or what should i change?
http://www.hiveworkshop.com/forums/pastebin_data/wcdrok/JPEG%20avatar%20jake%20sully%202.6.jpg
http://www.hiveworkshop.com/forums/pastebin_data/wcdrok/JPEG%20avatar%20jake%20sully%202.6%20front.jpg
http://www.hiveworkshop.com/forums/pastebin_data/wcdrok/JPEG%20avatar%20jake%20sully%202.6%20back.jpg
http://www.hiveworkshop.com/forums/pastebin_data/wcdrok/JPEG%20avatar%20jake%20sully%202.6%20left.jpg
http://www.hiveworkshop.com/forums/pastebin_data/wcdrok/JPEG%20avatar%20jake%20sully%202.6%20right.jpg
http://www.hiveworkshop.com/forums/pastebin_data/wcdrok/JPEG%20avatar%20jake%20sully%202.6%20yoga.jpg
http://www.hiveworkshop.com/forums/pastebin_data/wcdrok/800px-Jakeritual.jpg
http://www.hiveworkshop.com/forums/pastebin_data/wcdrok/800px-Toruk_Makto_3.jpg
Just_Spectating
08-09-2010, 05:31 AM
the blurriness would get this rejected.
you'll have to redefine a lot of the texture and also you arent aloud to use filters like those on the pants.
The skin looks a bit blurry and undefined, but maybe it looks ingame better. Can we have a ingame screenshot?
Yayoi
08-09-2010, 06:36 AM
It looks good, but as stated above it's to blurry & it looks more like a water-color painting than a skin (mainly the body area.)
The skin looks a bit blurry and undefined, but maybe it looks ingame better. Can we have a ingame screenshot?
Ingame screenies added.
@Just_Spectating:
Filters are totally forbidden? i thought there was just a limit, like, you can't use too much of them...
@Yayoi:
What do you mean by "water-color painting"?
Yayoi
08-09-2010, 08:29 AM
http://img517.imageshack.us/img517/8522/dragonciervomatanzaym4.jpg (http://img517.imageshack.us/i/dragonciervomatanzaym4.jpg/)
shiiK
08-09-2010, 11:15 AM
There's too much evident use of filters, too little is changed, the wrapping (particularly the face) needs some more work and the overall look of it in-game is blurry and undefined.
I like the pockets though, and I guess the idea is OK. You should probably put more emphasis on those tribal markings, as they seem to just be irregularities in shading at the moment, like his skin is bumped in waves. It's hard to get the eyes right on the DH, but take a look at other, approved textures for the DH with eyes and try to make yours similar. You should definitely change the parts you've left untouched, even if it just means making essentially the same thing again, but with your own hands. You have to shade the pants some more and freehand the fabric instead of using filters.
Conclusion: No, this would not be approved.
Dentothor
08-09-2010, 12:39 PM
lol @ dumpbucket filter on the pants. And personally, i think that the concept behind the skin isn't changed at all. Its just a Demon Hunter that can see and has different skin. Altogether, NOT enough freehand. There isn't much more to say about it i it doesn't follow the rules, and the freehand clearly doesn't surpass, 75% of the skin.
Okay i see i was right to not upload this yet to the skins section then.
I am worried about the "tribal markings" though, those were supposed to be the darker blue stripes of a na'vi skin, but according to your comments, it seems like they're not showing up as that, at all. What did i do wrong there, and is there any trick that could fix this without necessitating re-drawing them all from scratch again?
EDIT: added reference pictures to illustrate ^this.
shiiK
08-09-2010, 10:30 PM
You shouldn't use tricks (too much) to achieve what you want with less effort. You need the practise either way. Now, what I suggest for the tribal markings is to make them even darker and you can add a subtle dark edge to them as well (as you see on the references you posted). You could also play a little with the hues to make them stand out more. Good luck!
Ah i get your point about the darker edge. I don't know yet what hues are but i think that's where you set contrast and stuff, this might be what i'm looking for.
shiiK
08-10-2010, 11:07 AM
The dominant wavelength of a color. Also known as "chromaticity." A color system (color space, color model) measures color by hue, saturation and luminance. The hue is the predominant color, the saturation is the color intensity (from white to pure color), and the luminance is the brightness (from light to dark).
Pick up your brush, find the colour of the Na'vi's skin, paint with it. Then for the marks, use a slightly different hue of colour. That's what I'm trying to say.
Well that's what i did :O i copied the color of 1 pixel of the blue navi skin from the reference picture and filled the selection with that. Then i did the same for 1 pixel of the darker stripes and drew them all with a smooth brush, and after that i applied shading and stuff.
But from what you quoted, i think hue/saturation/luminance applied over the whole selection should fix the skin.
shiiK
08-10-2010, 04:33 PM
The markings need to be darker and sharper (don't use a soft brush, use a hard one).
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