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Fall Melee

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Here's the terrain from my project; I spent a good deal of time on it but I was never a terrainer. Before anyone mentions it though, I know the community frowns on blizzard cliffs, but they are necessary for how the units work.
 

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Level 5
Joined
Jun 26, 2008
Messages
130
well Blizzard cliffs aren't really necessary, you could use the hill feature or w/e its called and just use pathing blockers, but it doesn't matter cliffs don't ruin a terrain in my eyes, i think its a nice terrain a little boreing could use some more doodads and such to spice it up though.
 
Level 34
Joined
Sep 6, 2006
Messages
8,873
It's a melee map, so cliffs actually work better usually. For one thing, they provide a height advantage that hills don't.
 
Level 10
Joined
Aug 10, 2007
Messages
224
well---> i must say,for a "i was never a terrainer" its quite good... DON´T SAY THAT BLIZZARDCLIFFS ARE BAD--> you must just use them in a good place ( everyone whos saying that those cliffs are bad,just can´t use them)
use CTRL+PG DOWN/UP for raising doodads up and down (to hide the roots/ to hide the bad stonegroundtextures) use different doodads,but not to spammy
Its best to have a sturcture

Look at Blizzard-Meelemaps
 
Level 28
Joined
Nov 12, 2007
Messages
2,340
I only can only suggest you to remove those shrubs at the last screen and put them in places like on rocks near rivers/water. Because it is fall, the theme is orange, and there are vivid green shrubs spammed on the ground - it is not okay, if you understand me :)

Good tile variation.
 
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