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General Mapping Tutorials [Archive] - The Hive Workshop - A Warcraft III Modding Site

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  1. [Tutorial] Creating High Quality Characters
  2. All About Multiboards
  3. Playable Terrain: Overgrown Forests
  4. Successful and productive map making.
  5. How to: Attach weapons to units that allready have weapons (without modelling)
  6. Terraining - Path by the Sea
  7. Terrain: Advanced Lighting
  8. Tooltip Tutorial
  9. [Mini-Tutorial] Generated Globals
  10. Exact Cinematic Timing (Trigger Queue and Timers)
  11. Game Interface - Basics
  12. The Sound Editor
  13. Basic Mapping Video Tutorial
  14. Collected Tower Defense Tips
  15. The Ultimate Beginners Terrain Tutorial
  16. Basic Upgrades
  17. Using Chat Commands
  18. Aesthetics
  19. Tower Turning Tutorial
  20. Terrain: Forest Cliffs
  21. How To Create A Hero Tavern
  22. IMPORTANT NOTICE - Read Before Posting!
  23. Raw Data Tutorial
  24. How to: Use Custom Music in Your Map
  25. Enhancing your RoC map with FT Features
  26. Creating Rivers with Rolling Shores
  27. Underwater effect for maps
  28. Terraining Tut. - Forests
  29. How to: Attach a Model or an Effect to a Unit
  30. How to: Import an Icon
  31. World Editor FAQ - Work in Progress
  32. Cinematics
  33. Ralle's Tower Defence Guide
  34. Walkable Walls/Doodads
  35. Bounty and Units
  36. World Editor doodads and destrucibles hints
  37. List of Hidden Material Within the World Editor
  38. Making a Basic Campaign
  39. Transitions Among Campaign Maps
  40. Basics of a Tower Defense
  41. The Basics of Object Data
  42. World Editor Tips
  43. Top ten most asked questions
  44. Animated Loading Screens
  45. Spells - Importing Tutorial
  46. Adding Fly Height to Any Unit
  47. Warcraft III Color Tags And Linebreaks
  48. A Beginner's Guide to Map Making