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Old 06-11-2008, 04:25 PM   #156 (permalink)
Registered User Aeroblyctos
Mighty Map Maker
 
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Join Date: Aug 2006
Posts: 5,863
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Melee Tournament #1 - Winner:  
Quote:
Originally Posted by Code Lyoko
By the way, on every post you, Aeroblyctos send, you have your made maps (maybe some campaigns) under your text, there shows only 2 that can found, are the others even made?
I'm not sure what is your qustion. Can you please explain little more?

Next version will be in few days. My friend is creating a new spell for Fradz. Also I have changed Phodom's unit spell to other. Soooo... let's hope he will create it soon! However, next version will not include chapter 10.

Btw guys, I just made two new items. These are:

Resurrection Phial - Death need not be the end. Resurrection is possible with this. Restores 50% of dying units health and mana after resurrection.

Strong Resurrection Phial - Death need not be the end. Resurrection is possible with this. Restores 100% of dying units health and mana after resurrection.

Does this trigger work(I will add Phodom's and Galeoth's trigger later)?

Game Over Fradz
Events
Unit - A unit Dies
Conditions
(Unit-type of (Dying unit)) Equal to ! (Fradz)
Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) has an item of type Resurrection Phial) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Charges remaining in (Item carried by (Dying unit) of type Resurrection Phial)) Less than or equal to 1
Then - Actions
Item - Remove (Item carried by (Dying unit) of type Resurrection Phial)
Wait 3.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
Unit - Set life of (Dying unit) to 50.00%
Unit - Set mana of (Dying unit) to 50.00%
Else - Actions
Item - Set charges remaining in (Item carried by (Dying unit) of type Resurrection Phial) to ((Charges remaining in (Item carried by (Dying unit) of type Resurrection Phial)) - 1)
Wait 3.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
Unit - Set life of (Dying unit) to 50.00%
Unit - Set mana of (Dying unit) to 50.00%
Else - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
((Dying unit) has an item of type Resurrection Phial) Equal to True
Then - Actions
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
If - Conditions
(Charges remaining in (Item carried by (Dying unit) of type Strong Resurrection Phial)) Less than or equal to 1
Then - Actions
Item - Remove (Item carried by (Dying unit) of type Strong Resurrection Phial)
Wait 3.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
Unit - Set life of (Dying unit) to 100.00%
Unit - Set mana of (Dying unit) to 100.00%
Else - Actions
Item - Set charges remaining in (Item carried by (Dying unit) of type Strong Resurrection Phial) to ((Charges remaining in (Item carried by (Dying unit) of type Strong Resurrection Phial)) - 1)
Wait 3.00 seconds
Hero - Instantly revive (Dying unit) at (Position of (Dying unit)), Show revival graphics
Unit - Set life of (Dying unit) to 100.00%
Unit - Set mana of (Dying unit) to 100.00%
Else - Actions
Unit - Pause all units
Animation - Change (Dying unit)'s animation speed to 20.00% of its original speed
Camera - Lock camera target for Player 1 (Red) to (Dying unit), offset by (0.00, 0.00) using Default rotation
Camera - Set Player 1 (Red)'s camera Distance to target to ((Distance to target of the current camera view) - 500.00) over 5.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 5.00 seconds
Cinematic - Apply a filter over 2.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency
Wait 2.00 seconds
Cinematic - Apply a filter over 9999.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: |c00FF80FFDragon Sl...
Unit - Pause all units
Animation - Change (Dying unit)'s animation speed to 20.00% of its original speed
Camera - Lock camera target for Player 1 (Red) to (Dying unit), offset by (0.00, 0.00) using Default rotation
Camera - Set Player 1 (Red)'s camera Distance to target to ((Distance to target of the current camera view) - 500.00) over 5.00 seconds
Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency
Wait 5.00 seconds
Cinematic - Apply a filter over 2.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency
Wait 2.00 seconds
Cinematic - Apply a filter over 9999.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency
Wait 5.00 seconds
Game - Defeat Player 1 (Red) with the message: |c00FF80FFDragon Sl...
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Last edited by Aeroblyctos; 06-11-2008 at 04:46 PM.
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