Quote:
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Originally Posted by Code Lyoko
By the way, on every post you, Aeroblyctos send, you have your made maps (maybe some campaigns) under your text, there shows only 2 that can found, are the others even made?
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I'm not sure what is your qustion. Can you please explain little more?
Next version will be in few days. My friend is creating a new spell for Fradz. Also I have changed Phodom's unit spell to other. Soooo... let's hope he will create it soon! However, next version will not include chapter 10.
Btw guys, I just made two new items. These are:
Resurrection Phial - Death need not be the end. Resurrection is possible with this. Restores 50% of dying units health and mana after resurrection.
Strong Resurrection Phial - Death need not be the end. Resurrection is possible with this. Restores 100% of dying units health and mana after resurrection.
Does this trigger work(I will add Phodom's and Galeoth's trigger later)?

Game Over Fradz


Events


Conditions


Actions



If (All Conditions are True) then do (Then Actions) else do (Else Actions)




If - Conditions




Then - Actions




Else - Actions





If (All Conditions are True) then do (Then Actions) else do (Else Actions)






If - Conditions






Then - Actions






Else - Actions







Unit - Pause all units







Animation - Change (Dying unit)'s animation speed to 20.00% of its original speed







Camera - Lock camera target for Player 1 (Red) to (Dying unit), offset by (0.00, 0.00) using Default rotation







Camera - Set Player 1 (Red)'s camera Distance to target to ((Distance to target of the current camera view) - 500.00) over 5.00 seconds







Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency







Wait 5.00 seconds







Cinematic - Apply a filter over 2.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency







Wait 2.00 seconds







Cinematic - Apply a filter over 9999.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency







Wait 5.00 seconds







Game - Defeat Player 1 (Red) with the message: |c00FF80FFDragon Sl...





Unit - Pause all units





Animation - Change (Dying unit)'s animation speed to 20.00% of its original speed





Camera - Lock camera target for Player 1 (Red) to (Dying unit), offset by (0.00, 0.00) using Default rotation





Camera - Set Player 1 (Red)'s camera Distance to target to ((Distance to target of the current camera view) - 500.00) over 5.00 seconds





Cinematic - Fade out over 5.00 seconds using texture Black Mask and color (0.00%, 0.00%, 0.00%) with 0.00% transparency





Wait 5.00 seconds





Cinematic - Apply a filter over 2.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (0.00%, 0.00%, 0.00%) and 0.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency





Wait 2.00 seconds





Cinematic - Apply a filter over 9999.00 seconds using No blending on texture war3campImported\Game Over512x512.blp, starting with color (100.00%, 100.00%, 100.00%) and 100.00% transparency and ending with color (100.00%, 100.00%, 100.00%) and 100.00% transparency





Wait 5.00 seconds





Game - Defeat Player 1 (Red) with the message: |c00FF80FFDragon Sl...