One purpose of this tutorial was to provide a way of having functional gates without doing any model editing or importing. I am well aware that there are 'cleaner' methods for gates, but they are much more complicated (assuming you do the model editing yourself instead of begging), and what I have shown here in my tutorial suits most purposes just as well.
So far I have been unable to reproduce a triggerless gate opening ability with metamorphosis. Structures with the gate model do no properly display their death alternate animation unless they are first replaced with a new version of itself and then prompted to display it with a trigger. This may work with a destructible doodad, but a worker cannot build a destructible, which is also the purpose of this tutorial.
I followed your description of making a permanent metamorphosis ability that changes a closed gate into an opened model with "death,alternate" (or "death alternate") as the required animation name, but I am getting no results aside from client crashes. And yes, I put zone indicator as the pathing map, too. But if you say there is a way, then I will keep working at it.
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