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GUI Spell Workshop

Status
Not open for further replies.
Level 13
Joined
Jul 16, 2012
Messages
679
229063-albums7387-picture88520.png


Welcome to GUI Spell Workshop

  • Here you can make a spell request and me will make the requested spell for you. If you're working on Warcraft 3 Project which requires spells, don't hesitate to make a request here. Describe the detail of the spell you would like to be done. But make sure you follow the Request Format (as shown below)

    NOTE: Does not mean all Spell can do easily.... I will PM you if I cant do this.

Request Format

  • Follow the following format to make us easier and faster at completing your requested spell. Your requested spell will be rejected if you are not following this format if your requested spell has unclear description, we will ask you for more information regarding your spell.
  • Copy the text in hidden tag and update it with the information relevant to your spell.
[rainbow]
BB CodeHere's the result
[table]
[TABLE][tr][TD]Spell Name[/TD]XXXXXXXXX[tr][/TABLE][r]
[TABLE][tr][TD]Target Type[/TD]XXXXXXXXX[tr][/TABLE][r]
[TABLE][tr][TD]Area of Effect (AoE)[/TD]XXXXXXXXX[tr][/TABLE][r]
[TABLE][tr][TD]Levels[/TD]XXXXXXXXX[tr][/TABLE][r]
[TABLE][tr][TD]Cast Range[/TD]XXXXXXXXX[tr][/TABLE][r]
[TABLE][tr][TD]Duration[/TD]XXXXXXXXX[tr][/TABLE][r]
[TABLE][tr][TD]Manacost[/TD]XXXXXXXXX[tr][/TABLE][r]
[TABLE][tr][TD]Cooldown[/TD]XXXXXXXXX[tr][/TABLE][r]
[TABLE][tr][TD]In-game Description[/TD]XXXXXXXXX[tr][/TABLE][r]
[TABLE][tr][TD]How the spell works[/TD]XXXXXXXXX[tr][/TABLE]
[/table]
Spell Name
XXXXXXXXX[tr]
[r]
Target Type
XXXXXXXXX[tr]
[tr][r]
Area of Effect (AoE)
XXXXXXXXX[tr]
[tr][r]
Levels
XXXXXXXXX[tr]
[tr][r]
Cast Range
XXXXXXXXX[tr]
[tr][r]
Duration
XXXXXXXXX[tr]
[tr][r]
Manacost
XXXXXXXXX[tr]
[tr][r]
Cooldown
XXXXXXXXX[tr]
[tr][r]
In-game Description
XXXXXXXXX[tr]
[tr][r]
How the spell works
XXXXXXXXX[tr]
[tr]
[tr]
[tr]
[/rainbow]
[/TD][/tr][/TABLE]


 
Last edited:
Level 13
Joined
Jul 16, 2012
Messages
679
w3x.gif
[TD][/TD]

Status
Spells
120px-Approve_icon.svg.png
Overloading
- Every time Storm Spirit attacks an enemy units, it will increases the overloading charges by 1/2/3/4/5. Whenever reaches 45 charges, it will increases the attack speed by 300% and movement speed by 80% for 5 seconds.

Clarix
- Every times Storm Spirit attacks an enemy, gives 15% chance to shock the attacked unit and nearby unit by 35 damage and slows by 15% for 2 seconds. The chances more when Overloading's charges is more.
120px-Approve_icon.svg.png
Hex (Auto-Cast
- Same as normal Hex

Shadow Dream
- I would like the hero ability "Sleep" be changed to a unit ability and if possible it do 5 damage a tick while the unit is asleep without taking it out of sleep. If the damaging part is not possible with Sleep, then I would just like it to be an auto-cast


[td]
120px-Approve_icon.svg.png
[/td][TD] Katon" Goukakyuu no Jutsu
- A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface.[/TD][TD] [/TD]



FIXING............................. :ogre_datass:
 
Last edited:
Level 12
Joined
Nov 29, 2010
Messages
776
Here's a request for ya:
Make these abilities according to the description

Whipcrack:
Makes surrounding allied units' attack speed faster and movement speed faster but also damages the allied units' life. Lasts for a certain amount of time. Attack speed and movement speed increases as you upgrade the spell but the damage remains the same. Base ability is Battle Roar.

Quake:
Slams the ground and stuns(but does no damage) close enemy units + summons a unit. Stuns longer and summons more powerful units as you upgrade. Base ability is War Stomp

Eye of Kilrogg:
Creates a mobile eye that can travel instantly anywhere. As it lasts, it also drains the Hero's mana. At first it will drain like 5 mana per second but as you upgrade it, it lessons to 1 mana per second. Base ability is Summon Water Elemental.

Incite Chaos:
Gives you control of an enemy unit under level 5 for 60 seconds. When the 60 seconds are up, the unit is transferred back to it's original player. Base ability is Charm.

Whipcrack, Quake, and Eye of Kilrogg are regular hero abilities. They have levels up to level 3 while Incite Chaos is the final ability only available when the hero reaches level 6.
 
Level 13
Joined
Jul 16, 2012
Messages
679
Here's a request for ya:
Make these abilities according to the description

Whipcrack:
Makes surrounding allied units' attack speed faster and movement speed faster but also damages the allied units' life. Lasts for a certain amount of time. Attack speed and movement speed increases as you upgrade the spell but the damage remains the same. Base ability is Battle Roar.

Quake:
Slams the ground and stuns(but does no damage) close enemy units + summons a unit. Stuns longer and summons more powerful units as you upgrade. Base ability is War Stomp

Eye of Kilrogg:
Creates a mobile eye that can travel instantly anywhere. As it lasts, it also drains the Hero's mana. At first it will drain like 5 mana per second but as you upgrade it, it lessons to 1 mana per second. Base ability is Summon Water Elemental.

Incite Chaos:
Gives you control of an enemy unit under level 5 for 60 seconds. When the 60 seconds are up, the unit is transferred back to it's original player. Base ability is Charm.

Whipcrack, Quake, and Eye of Kilrogg are regular hero abilities. They have levels up to level 3 while Incite Chaos is the final ability only available when the hero reaches level 6.

Okay I will do that
 
Level 22
Joined
Aug 27, 2013
Messages
3,973
Well then, let me help you to take care of this workshop. I'm usually free from 3:00 PM - 7:00 PM (GMT+7) if i don't have any other business and a hitch that is.

And here's a suggestion from me; don't make a hard template for a request (I mean the BB Code), what's important is we have all the data that we need to make the spell.
 
Level 9
Joined
Feb 15, 2013
Messages
372
Spell Name
Overloading[tr]
[r]
Target Type
Passive[tr]
[tr][r]
Area of Effect (AoE)
-[tr]
[tr][r]
Levels
5[tr]
[tr][r]
Cast Range
-[tr]
[tr][r]
Duration
5[tr]
[tr][r]
Manacost
-[tr]
[tr][r]
Cooldown
-[tr]
[tr][r]
In-game Description
Every time Storm Spirit attacks an enemy units, it will increases the overloading charges by 1/2/3/4/5. Whenever reaches 45 charges, it will increases the attack speed by 300% and movement speed by 80% for 5 seconds.[tr]
[tr][r]
How the spell works
A Hero attack will increases the charge by 1/2/3/4/5. When reaches 45 charges, The Hero grants 300% attack speed and 80% movement speed for 5 seconds and the charges will become 0.[tr]
[tr]
[tr]
 
Level 13
Joined
Jul 16, 2012
Messages
679
Request Accepted :)

Spell Name
Overloading[tr]
[r]
Target Type
Passive[tr]
[tr][r]
Area of Effect (AoE)
-[tr]
[tr][r]
Levels
5[tr]
[tr][r]
Cast Range
-[tr]
[tr][r]
Duration
5[tr]
[tr][r]
Manacost
-[tr]
[tr][r]
Cooldown
-[tr]
[tr][r]
In-game Description
Every time Storm Spirit attacks an enemy units, it will increases the overloading charges by 1/2/3/4/5. Whenever reaches 45 charges, it will increases the attack speed by 300% and movement speed by 80% for 5 seconds.[tr]
[tr][r]
How the spell works
A Hero attack will increases the charge by 1/2/3/4/5. When reaches 45 charges, The Hero grants 300% attack speed and 80% movement speed for 5 seconds and the charges will become 0.[tr]
[tr]
[tr]

I take that

Easy cuz complete detail of spell :wink: just w8 my PM
 
Level 22
Joined
Aug 27, 2013
Messages
3,973
I made this as quick as I could. I suggest you to use this for a single hero only, because this is not MUI. I haven't found a way to make it MUI, if you use multiple hero there will be a bug (You can try it with the test map). If you have any trouble to configure it or import it to your map you can PM me. I hope the spell is going as you wish.
 

Attachments

  • Overloading.w3x
    20.3 KB · Views: 53
Level 13
Joined
Jul 16, 2012
Messages
679
ukn0wnD3str0y3r's Spell


TRIGGERS

    • OV Setup
      • Events
        • Map initialization
      • Conditions
      • Actions
        • -------- ============ --------
        • -------- O V E R L O A D I N G --------
        • -------- By GywGod133 --------
        • -------- ============ --------
        • -------- // Features: --------
        • -------- > ScoreScreen-Free (Overwhelming Score in Score Screen) --------
        • -------- ============ --------
        • -------- // Ability ID --------
        • -------- > Main --------
        • Set OV_Ability = Overloading
        • -------- > Sub --------
        • Set OV_ASMS = Overloading (Bonus AS & MS)
        • -------- ============ --------
        • -------- // Ability Data - Charges --------
        • Set OV_Charges[1] = 1
        • Set OV_Charges[2] = 2
        • Set OV_Charges[3] = 3
        • Set OV_Charges[4] = 4
        • Set OV_Charges[5] = 5
        • -------- ============ --------
        • -------- // Ability Data - Max Charges --------
        • Set OV_maxCharges[1] = 45
        • Set OV_maxCharges[2] = 45
        • Set OV_maxCharges[3] = 45
        • Set OV_maxCharges[4] = 45
        • Set OV_maxCharges[5] = 45
        • -------- ============ --------
        • -------- // Dummy --------
        • Set OV_Dummy = dummy
        • -------- ============ --------
        • -------- // Destroy this trigger --------
        • Custom script: call DestroyTrigger( GetTriggeringTrigger())
        • -------- ============ --------
    • OV Learn
      • Events
        • Unit - A unit Learns a skill
      • Conditions
        • (Learned Hero Skill) Equal to Overloading
      • Actions
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • ((Learning Hero) is in OV_LearnedGroup) Equal to False
          • Then - Actions
            • -------- ============ --------
            • -------- // Add Unit --------
            • Unit Group - Add (Learning Hero) to OV_LearnedGroup
            • Set OV_Y = (OV_Y + 1)
            • Set OV_Hero[OV_Y] = (Learning Hero)
            • Set OV_Charges_Count[OV_Y] = 0
            • -------- ============ --------
          • Else - Actions
    • OV Start
      • Events
        • Game - GDD_Event becomes Equal to 0.00
      • Conditions
      • Actions
        • For each (Integer OV_X) from 1 to OV_Y, do (Actions)
          • Loop - Actions
            • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
              • If - Conditions
                • GDD_DamageSource Equal to OV_Hero[OV_X]
              • Then - Actions
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • OV_Charges_Count[OV_X] Greater than or equal to OV_maxCharges[(Level of OV_Ability for OV_Hero[OV_X])]
                  • Then - Actions
                    • -------- ============ --------
                    • -------- // Charges Function --------
                    • Set OV_Charges_Count[OV_X] = 0
                    • -------- ============ --------
                    • -------- // Create dummy caster --------
                    • Set OV_TempPoint = (Position of GDD_DamageSource)
                    • Unit - Create 1 OV_Dummy for Neutral Passive at OV_TempPoint facing Default building facing degrees
                    • Unit - Set level of OV_ASMS for (Last created unit) to (Level of OV_Ability for OV_Hero[OV_X])
                    • Unit - Add OV_ASMS to (Last created unit)
                    • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                    • Unit - Order (Last created unit) to Orc Shaman - Bloodlust OV_Hero[OV_X]
                    • -------- ============ --------
                    • -------- // Remove Leaks --------
                    • Custom script: call RemoveLocation(udg_OV_TempPoint)
                    • -------- ============ --------
                  • Else - Actions
                    • -------- ============ --------
                    • -------- // Charges Function --------
                    • Set OV_Charges_Count[OV_X] = (OV_Charges_Count[OV_X] + OV_Charges[(Level of OV_Ability for OV_Hero[OV_X])])
                    • Game - Display to (All players) for 10.00 seconds the text: (Charges: + (String(OV_Charges_Count[OV_X])))
                    • -------- ============ --------
              • Else - Actions
    • OV Dummy
      • Events
        • Unit - A unit Dies
      • Conditions
        • (Unit-type of (Triggering unit)) Equal to OV_Dummy
      • Actions
        • -------- ============ --------
        • -------- // Remove dummy caster --------
        • Unit - Remove (Triggering unit) from the game
        • -------- ============ --------
    • CX Setup
      • Events
        • Map initialization
      • Conditions
      • Actions
        • -------- ============ --------
        • -------- C L A R I X --------
        • -------- By GywGod133 --------
        • -------- ============ --------
        • -------- // Ability ID --------
        • -------- > Main --------
        • Set CX_Ability = Clarix
        • -------- > Sub --------
        • Set CX_Slow = Clarix (Slow)
        • -------- ============ --------
        • -------- // Ability Data - Percentage --------
        • Set CX_Percentage[1] = 50.00
        • -------- ============ --------
        • -------- // Ability Data - Damage --------
        • Set CX_Damage[1] = 35.00
        • -------- ============ --------
        • -------- // Ability Data - AoE --------
        • Set CX_AoE[1] = 300.00
        • -------- ============ --------
        • -------- // Ability Data - Buff --------
        • Set CX_Buff = Clarix
        • -------- ============ --------
        • -------- // Destroy this trigger --------
        • Custom script: call DestroyTrigger( GetTriggeringTrigger())
        • -------- ============ --------
    • CX Start
      • Events
        • Game - GDD_Event becomes Equal to 0.00
      • Conditions
        • (GDD_DamageSource has buff CX_Buff) Equal to True
      • Actions
        • Trigger - Turn off (This trigger)
        • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
          • If - Conditions
            • (Random percentage) Less than or equal to CX_Percentage[(Level of CX_Ability for GDD_DamageSource)]
          • Then - Actions
            • -------- ============ --------
            • -------- // SFX --------
            • Set CX_TempPoints[1] = (Position of GDD_DamagedUnit)
            • Special Effect - Create a special effect at CX_TempPoints[1] using Abilities\Spells\Human\ThunderClap\ThunderClapCaster.mdl
            • Special Effect - Destroy (Last created special effect)
            • -------- ============ --------
            • -------- // Unit Group --------
            • Set CX_DamageGroup = (Units within CX_AoE[(Level of CX_Ability for GDD_DamageSource)] of (Position of GDD_DamagedUnit))
            • Unit Group - Pick every unit in CX_DamageGroup and do (Actions)
              • Loop - Actions
                • Set CX_TempUnit = (Picked unit)
                • If (All Conditions are True) then do (Then Actions) else do (Else Actions)
                  • If - Conditions
                    • (CX_TempUnit is alive) Equal to True
                    • (CX_TempUnit belongs to an enemy of (Owner of GDD_DamageSource)) Equal to True
                    • (CX_TempUnit is Magic Immune) Equal to False
                  • Then - Actions
                    • -------- ============ --------
                    • -------- // Create dummy caster --------
                    • Set CX_TempPoints[1] = (Position of GDD_DamagedUnit)
                    • Unit - Create 1 OV_Dummy for (Triggering player) at CX_TempPoints[1] facing Default building facing degrees
                    • Unit - Add CX_Slow to (Last created unit)
                    • Unit - Set level of CX_Slow for (Last created unit) to (Level of CX_Ability for GDD_DamageSource)
                    • Unit - Order (Last created unit) to Human Sorceress - Slow CX_TempUnit
                    • Unit - Add a 1.00 second Generic expiration timer to (Last created unit)
                    • -------- ============ --------
                    • -------- // Damage --------
                    • Unit - Cause GDD_DamageSource to damage CX_TempUnit, dealing CX_Damage[(Level of CX_Ability for GDD_DamageSource)] damage of attack type Spells and damage type Normal
                    • -------- ============ --------
                    • -------- // Remove Leak --------
                    • Custom script: call RemoveLocation( udg_CX_TempPoints[2])
                    • -------- ============ --------
                  • Else - Actions
            • -------- ============ --------
            • -------- // Remove Leak --------
            • Custom script: call DestroyGroup( udg_CX_DamageGroup)
            • Custom script: call RemoveLocation( udg_CX_TempPoints[1])
            • -------- ============ --------
          • Else - Actions
        • Trigger - Turn on (This trigger)


  • Other spells is not done.. Please be patience
  • Note: Clarix is not compatible in Overloading... Just wait the updates
 

Attachments

  • [GUI] Overloading v2.w3x
    35.5 KB · Views: 59
  • [GUI] Clarix.w3x
    34.5 KB · Views: 60
Last edited:
Level 9
Joined
Feb 15, 2013
Messages
372
I'm thinking for 4 more skills for the storm spirit xD, some will be stacks with the Overloading

Spell Name
Clarix[tr]
[r]
Target Type
Passive[tr]
[tr][r]
Area of Effect (AoE)
300[tr]
[tr][r]
Levels
1[tr]
[tr][r]
Cast Range
-[tr]
[tr][r]
Duration
2[tr]
[tr][r]
Manacost
-[tr]
[tr][r]
Cooldown
-[tr]
[tr][r]
In-game Description
Every times Storm Spirit attacks an enemy, gives 15% chance to shock the attacked unit and nearby unit by 35 damage and slows by 15% for 2 seconds. The chances more when Overloading's charges is more[tr]
[tr][r]
How the spell works
Every times Storm Spirit attacks, it gives 15% chance or higher ( Base on Overloading's Charges ) to shock enemy unit and nearby unit by 35 damage and slows by 15% for 2 seconds.[tr]
[tr]
[tr]

Spell Name
Static Link[tr]
[r]
Target Type
Target Unit[tr]
[tr][r]
Area of Effect (AoE)
350[tr]
[tr][r]
Levels
5[tr]
[tr][r]
Cast Range
450[tr]
[tr][r]
Duration
12 or untill cancel[tr]
[tr][r]
Manacost
35[tr]
[tr][r]
Cooldown
12[tr]
[tr][r]
In-game Description
Storm Spirit create a static link to his allies ( Creeps or Hero ) and increases their attack speed by 6/10/14/18/22% for 12 seconds or untill cancel. The link will interrupted when range is greater than 1000.[tr]
[tr][r]
How the spell works
Creates a static link to allies creep or heroes, increasing their attack speed by 6/10/14/18/22% for 12 seconds or untill cancel. Link will be interrupted when range greater than 1000.[tr]
[tr]
[tr]

Spell Name
Static Charges[tr]
[r]
Target Type
Target Unit[tr]
[tr][r]
Area of Effect (AoE)
300[tr]
[tr][r]
Levels
5[tr]
[tr][r]
Cast Range
Entire Map[tr]
[tr][r]
Duration
2[tr]
[tr][r]
Manacost
100[tr]
[tr][r]
Cooldown
35[tr]
[tr][r]
In-game Description
Storm Spirit charges a enemy unit from his position, Storm Spirit leaving lightning path behind him for 2 seconds, enemy that pass through the path will be knockback and deals 15/30/45/60/75 damage. When Storm Spirit hits the targeted unit, it knockback the enemy 200 unit away and shock nearby units by 60/90/120/150/180 damage.[tr]
[tr][r]
[tr]

Spell Name
Forked Lightning[tr]
[r]
Target Type
Instantly[tr]
[tr][r]
Area of Effect (AoE)
600[tr]
[tr][r]
Levels
3[tr]
[tr][r]
Cast Range
-[tr]
[tr][r]
Duration
1[tr]
[tr][r]
Manacost
85[tr]
[tr][r]
Cooldown
120/110/100[tr]
[tr][r]
In-game Description
Storm Spirit casts for 1 second and releases the forked lightning based on the charges he have inside Overloading, each charges increases the damage by 4/6/8 and will dealt damage to Radius of 600.[tr]
[tr][r]
[tr]

Hope this is not so hard for you... lol
PM me if you cant done that and i will think an easier spells thanks for the overloading xD
 
Level 13
Joined
Jul 16, 2012
Messages
679
I'm thinking for 4 more skills for the storm spirit xD, some will be stacks with the Overloading

Spell Name
Clarix[tr]
[r]
Target Type
Passive[tr]
[tr][r]
Area of Effect (AoE)
300[tr]
[tr][r]
Levels
1[tr]
[tr][r]
Cast Range
-[tr]
[tr][r]
Duration
2[tr]
[tr][r]
Manacost
-[tr]
[tr][r]
Cooldown
-[tr]
[tr][r]
In-game Description
Every times Storm Spirit attacks an enemy, gives 15% chance to shock the attacked unit and nearby unit by 35 damage and slows by 15% for 2 seconds. The chances more when Overloading's charges is more[tr]
[tr][r]
How the spell works
Every times Storm Spirit attacks, it gives 15% chance or higher ( Base on Overloading's Charges ) to shock enemy unit and nearby unit by 35 damage and slows by 15% for 2 seconds.[tr]
[tr]
[tr]

Spell Name
Static Link[tr]
[r]
Target Type
Target Unit[tr]
[tr][r]
Area of Effect (AoE)
350[tr]
[tr][r]
Levels
5[tr]
[tr][r]
Cast Range
450[tr]
[tr][r]
Duration
12 or untill cancel[tr]
[tr][r]
Manacost
35[tr]
[tr][r]
Cooldown
12[tr]
[tr][r]
In-game Description
Storm Spirit create a static link to his allies ( Creeps or Hero ) and increases their attack speed by 6/10/14/18/22% for 12 seconds or untill cancel. The link will interrupted when range is greater than 1000.[tr]
[tr][r]
How the spell works
Creates a static link to allies creep or heroes, increasing their attack speed by 6/10/14/18/22% for 12 seconds or untill cancel. Link will be interrupted when range greater than 1000.[tr]
[tr]
[tr]

Spell Name
Static Charges[tr]
[r]
Target Type
Target Unit[tr]
[tr][r]
Area of Effect (AoE)
300[tr]
[tr][r]
Levels
5[tr]
[tr][r]
Cast Range
Entire Map[tr]
[tr][r]
Duration
2[tr]
[tr][r]
Manacost
100[tr]
[tr][r]
Cooldown
35[tr]
[tr][r]
In-game Description
Storm Spirit charges a enemy unit from his position, Storm Spirit leaving lightning path behind him for 2 seconds, enemy that pass through the path will be knockback and deals 15/30/45/60/75 damage. When Storm Spirit hits the targeted unit, it knockback the enemy 200 unit away and shock nearby units by 60/90/120/150/180 damage.[tr]
[tr][r]
[tr]

Spell Name
Forked Lightning[tr]
[r]
Target Type
Instantly[tr]
[tr][r]
Area of Effect (AoE)
600[tr]
[tr][r]
Levels
3[tr]
[tr][r]
Cast Range
-[tr]
[tr][r]
Duration
1[tr]
[tr][r]
Manacost
85[tr]
[tr][r]
Cooldown
120/110/100[tr]
[tr][r]
In-game Description
Storm Spirit casts for 1 second and releases the forked lightning based on the charges he have inside Overloading, each charges increases the damage by 4/6/8 and will dealt damage to Radius of 600.[tr]
[tr][r]
[tr]

Hope this is not so hard for you... lol
PM me if you cant done that and i will think an easier spells thanks for the overloading xD

Okay... I will do it that :)

Just w8 im busy in 2 requests heheh
 
Level 6
Joined
Jun 20, 2012
Messages
195
Spell Name
Cyclone[tr]
[r]
Target Type
Unit Target[tr]
[tr][r]
Area of Effect (AoE)
---[tr]
[tr][r]
Levels
1[tr]
[tr][r]
Cast Range
500[tr]
[tr][r]
Duration
2.5 seconds[tr]
[tr][r]
Manacost
---[tr]
[tr][r]
Cooldown
---[tr]
[tr][r]
In-game Description
Tosses a target enemy unit into the air, rendering it unable to move, attack or cast spells.[tr]
[tr][r]
How the spell works
It's basically the same cyclone the druid of the talon has. only that it does not make the target invulnerable...that's all..[tr]
[tr]
[tr]

I hope someone will work on this..
 
Level 13
Joined
Jul 16, 2012
Messages
679
Spell Name
Cyclone[tr]
[r]
Target Type
Unit Target[tr]
[tr][r]
Area of Effect (AoE)
---[tr]
[tr][r]
Levels
1[tr]
[tr][r]
Cast Range
500[tr]
[tr][r]
Duration
2.5 seconds[tr]
[tr][r]
Manacost
---[tr]
[tr][r]
Cooldown
---[tr]
[tr][r]
In-game Description
Tosses a target enemy unit into the air, rendering it unable to move, attack or cast spells.[tr]
[tr][r]
How the spell works
It's basically the same cyclone the druid of the talon has. only that it does not make the target invulnerable...that's all..[tr]
[tr]
[tr]

I hope someone will work on this..

Okay I will do that...
 
Last edited:
Level 4
Joined
Mar 13, 2014
Messages
93
Spell Name
Katon" Goukakyuu no Jutsu[tr]
[r]
Target Type
Point Target[tr]
[tr][r]
Area of Effect (AoE)
800[tr]
[tr][r]
Levels
4[tr]
[tr][r]
Cast Range
800[tr]
[tr][r]
Duration
0[tr]
[tr][r]
Manacost
70[tr]
[tr][r]
Cooldown
12 Sec[tr]
[tr][r]
In-game Description
A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface.[tr]
[tr][r]
How the spell works
http://www.youtube.com/watch?v=TLZf7Z41F44 On 0:57 to 1:02[tr]
[tr]
[tr]

Please Accept My Request !! :)
 
Level 7
Joined
Mar 6, 2014
Messages
203
spell name
katon" goukakyuu no jutsu[tr]
[r]
target type
point target[tr]
[tr][r]
area of effect (aoe)
800[tr]
[tr][r]
levels
4[tr]
[tr][r]
cast range
800[tr]
[tr][r]
duration
0[tr]
[tr][r]
manacost
70[tr]
[tr][r]
cooldown
12 sec[tr]
[tr][r]
in-game description
a technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface.[tr]
[tr][r]
how the spell works
http://www.youtube.com/watch?v=tlzf7z41f44 on 0:57 to 1:02[tr]
[tr]
[tr]

please accept my request !! :)
accepted :) tommorow ill do that its 12:am here
 
Level 7
Joined
Mar 6, 2014
Messages
203
Request Done!

Spell Name
Katon" Goukakyuu no Jutsu[tr]
[r]
Target Type
Point Target[tr]
[tr][r]
Area of Effect (AoE)
800[tr]
[tr][r]
Levels
4[tr]
[tr][r]
Cast Range
800[tr]
[tr][r]
Duration
0[tr]
[tr][r]
Manacost
70[tr]
[tr][r]
Cooldown
12 Sec[tr]
[tr][r]
In-game Description
A technique where chakra kneaded inside the body is converted into fire and expelled from the mouth either as a massive orb of roaring flame or as a continuous flame-thrower. The scope of the attack is altered by controlling the volume of chakra that is mustered. The released flames will engulf their target, and leave a crater on the ground's surface.[tr]
[tr][r]
How the spell works
http://www.youtube.com/watch?v=TLZf7Z41F44 On 0:57 to 1:02[tr]
[tr]
[tr]

Please Accept My Request !! :)


Here's your request! See the Pic.
 

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Level 7
Joined
Mar 6, 2014
Messages
203
Here's a request for ya:
Make these abilities according to the description

Whipcrack:
Makes surrounding allied units' attack speed faster and movement speed faster but also damages the allied units' life. Lasts for a certain amount of time. Attack speed and movement speed increases as you upgrade the spell but the damage remains the same. Base ability is Battle Roar.

Quake:
Slams the ground and stuns(but does no damage) close enemy units + summons a unit. Stuns longer and summons more powerful units as you upgrade. Base ability is War Stomp

Eye of Kilrogg:
Creates a mobile eye that can travel instantly anywhere. As it lasts, it also drains the Hero's mana. At first it will drain like 5 mana per second but as you upgrade it, it lessons to 1 mana per second. Base ability is Summon Water Elemental.

Incite Chaos:
Gives you control of an enemy unit under level 5 for 60 seconds. When the 60 seconds are up, the unit is transferred back to it's original player. Base ability is Charm.

Whipcrack, Quake, and Eye of Kilrogg are regular hero abilities. They have levels up to level 3 while Incite Chaos is the final ability only available when the hero reaches level 6.
ill do that but one question what kind of unit summoned in quake skill?
 
Level 13
Joined
Aug 19, 2014
Messages
1,111
Hi sir I have a spell request for you its called bouncing boulder. Its like the acid bomb but I want the effects change a lot. The hero throws a boulder to an enemy unit and upon impact the unit receives damage and gets stunned,the boulder also bounces to nearby enemy units and they received damage and gets stunned as well. The damage also diminish as it bounces to enemy like the acid bomb but not the stun duration. Pls change also the sound effect,can you make it the when the ancient protectors missile hits the target? That sound would suit this spell when units gets hit by the bouncing boulder. The stats I'll just edit them tnx in advance sir no need to rush thou.
 
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