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Hey guys sorry I forgot I posted this here. This version has been slightly neglected and I'll need to make some adjustments to get it up to speed like the FFA/1v1 version is.
However it is great to come back to such positive reviews, made my day.
KGG I know you dislike the terrain, and I also dislike it in some ways, but any suggestions on how to fix? I've released versions where there is a tactical terrain height advantage for units and the mountains play a role. But how could the terrain be better?
From an accuracy stance I shied away from that for gameplay purposes.
Hellraider, stalemates can occur in ffa when people are afraid to make a move. I don't see how this is possible in 1v1 or team games because those become incredibly fast paced the better you become at the game and based on the skill level of your opponents. In case of a transport game stalemate, try -votess, ship games tend to have less waiting periods.
I think someone commented on the games ending rather quickly; I can only say this. A 8+ ffa game will be far more balanced and players tend to keep a balance of powers. 1v1 and teams might as well be a different game, it depends completely on the skill level of everyone in the game and their playstyle.
There are MANY tricks in this map that players do not know and some never learn even at the pro level. In my opinion there is a high skillcap to this game and the rankings help add to that. Hope everyone enjoys playing.
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