The newest version of the map has been uploaded. It has not been tested, and could cause desync in a few triggers.
If this happens, it'd be appreciated for anyone to tell me when it does, so I can eliminate the issue. Otherwise most all of singleplayer works well. I've added the following debugging commands:
As WorldEdit try typing in these commands to control the game and test it out:
If you feel there needs to be more, just ask and I will implement them.
Now, for those who are testing, I would like to point out these revisions and issues I am currently aware of:
Some Future changes and fixes you will see:
Transmute will have no cooldown, but will instead create a buff that will not allow you to cast it. This will be to apply a different cooldown to the Homun and Unit Killing portion of it and the Item portion of it without taking up 2 button spaces.
The Gangrel Vampire will have his life and mana negative regeneration based on his level (And/or possibly his STR and INT). He will also have his life consumed faster if it's below his transformation cost, forcing him to return to a haven and change or at least heal.
If you find imbalances or bugs, please notify me so I can improve this map. Thank you!
Last edited by Titanhex; 02-22-2010 at 03:20 AM.