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No man dont do that with replace internal sound. I did and sometime for no reson the sounds where auto reset to default.
U can create a custom soundset easy from triggers and u dont need to replace anythink.
For move sounds use
Event: Isued order targeting an point
COndition Unit type egual X
Action
SE a random integer from 1 to 3 ( if there are 3 sound to use)
Set If action if condition integer equal 1 then play Sound 1
Set If action if condition integer equal 2 then play Sound 2
Set If action if condition integer equal 3 then play Sound 3
For attack sounds
Even Issued order targeting an object
COndition Unit type egual X
Action
SE a random integer from 1 to 3 ( if there are 3 sound to use)
Set If action if condition integer equal 1 then play Sound 1
Set If action if condition integer equal 2 then play Sound 2
Set If action if condition integer equal 3 then play Sound 3
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